Difference between revisions of "Template:AMD custom APU"
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| − | + | {| class="wikitable sortable" style="font-size:85%; text-align:center;" | |
| − | {| class="wikitable" style="font-size:85%; text-align:center;" | ||
! rowspan=2 | Chip<br />(device) | ! rowspan=2 | Chip<br />(device) | ||
| − | ! rowspan=2 | | + | ! rowspan=2 | Release date |
| − | ! rowspan=2 | Fab ( | + | ! rowspan=2 | [[Semiconductor device fabrication|Fab]] |
| + | ! rowspan=2 | Die area (mm2) | ||
! colspan=4 | CPU | ! colspan=4 | CPU | ||
| − | ! colspan= | + | ! colspan=7 | GPU |
! colspan=3 | Memory | ! colspan=3 | Memory | ||
| + | ! rowspan=2 | Storage | ||
! rowspan=2 | API support | ! rowspan=2 | API support | ||
| − | ! | + | ! colspan=2 | Special features |
|- | |- | ||
! Archi-<br />tecture | ! Archi-<br />tecture | ||
| Line 17: | Line 18: | ||
! Core config{{efn|name="cconfig"}} | ! Core config{{efn|name="cconfig"}} | ||
! Clock ([[hertz|MHz]]) | ! Clock ([[hertz|MHz]]) | ||
| − | ! GFLOPS{{efn|name="FLOPS"}} | + | ! GFLOPS {{efn|name="FLOPS"}} |
| − | ! Pixel fillrate ([[pixel|GP]]/s){{efn|name="pixel fillrate"}} | + | ! Pixel fillrate ([[pixel|GP]]/s) {{efn|name="pixel fillrate"}} |
| − | ! Texture fillrate ([[texel (graphics)|GT]]/s){{efn|name="texture fill"}} | + | ! Texture fillrate ([[texel (graphics)|GT]]/s) {{efn|name="texture fill"}} |
| + | ! Other | ||
! Size | ! Size | ||
! Bus type & width | ! Bus type & width | ||
| − | ! Band<br> | + | ! Band-<br>width ([[gigabyte|GB]]/s) |
| + | ! Audio | ||
| + | ! Other | ||
|- | |- | ||
! Liverpool<br />([[PlayStation 4|PS4]]) | ! Liverpool<br />([[PlayStation 4|PS4]]) | ||
| {{dts|2013|Nov|15|format=my|nowrap=off}} | | {{dts|2013|Nov|15|format=my|nowrap=off}} | ||
| − | | rowspan=3 | 28 | + | | rowspan=3 | 28 nm |
| − | | [[Jaguar (microarchitecture)|Jaguar]] | + | | 348 |
| − | | 2 modules with 4 cores each | + | | rowspan=8 | [[Jaguar (microarchitecture)|Jaguar]] |
| + | | rowspan=9 | 2 modules with 4 cores each | ||
| 1.6 | | 1.6 | ||
| − | | 2× 2 | + | | rowspan=9 | 2× 2 MiB |
| − | | [[Graphics Core Next#GCN2|GCN 2]] | + | | rowspan=6 | [[Graphics Core Next#GCN2|GCN 2]] |
| − | | 1152:72:32 | + | | 1152:72:32<br />18 CU |
| 800 | | 800 | ||
| 1843 | | 1843 | ||
| 25.6 | | 25.6 | ||
| 57.6 | | 57.6 | ||
| − | | 8 | + | | 8 [[Graphics_Core_Next#Asynchronous_Compute_Engine|ACEs]] |
| + | | 8 GiB | ||
| GDDR5<br />256-bit | | GDDR5<br />256-bit | ||
| 176 | | 176 | ||
| + | | [[Blu-ray|3DBD]]/[[DVD]]<br />1× 2.5" [[SATA]] hard drive<br />Easily replaceable hard drive<br />USB 3.0 | ||
| OpenGL 4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | | OpenGL 4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | ||
| − | | | + | | [[Dolby Atmos]] (BD)<br />[[S/PDIF]] |
| + | | [[PlayStation_VR|PS VR]]<br />[[PlayStation 4 technical specifications#Hardware modules|PS4 additional modules]]<br />[[HDR10]] (except discs){{efn|name="bdhdr"}}<br />[[Consumer_Electronics_Control|CEC]]<br />Optional [[Remote_control|IR]] sensor | ||
|- | |- | ||
! rowspan=2 | Durango<br />([[Xbox One]]) | ! rowspan=2 | Durango<br />([[Xbox One]]) | ||
| rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | | rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | ||
| − | | rowspan=2 | | + | | rowspan=2 | 363 |
| − | | rowspan= | + | | rowspan=4 | 1.75 |
| − | + | | rowspan=4 | 768:48:16<br />12 CU | |
| − | | rowspan= | ||
| − | |||
| − | |||
| rowspan=2 | 853 | | rowspan=2 | 853 | ||
| rowspan=2 | 1310 | | rowspan=2 | 1310 | ||
| rowspan=2 | 13.6 | | rowspan=2 | 13.6 | ||
| rowspan=2 | 40.9 | | rowspan=2 | 40.9 | ||
| − | | style="border-bottom: none" | | + | | rowspan=2 | 2 ACEs |
| − | | style="border-bottom: none" | | + | | style="border-bottom: none" | 32 MiB |
| − | | style="border-bottom: none" | | + | | style="border-bottom: none" | ESRAM{{efn|name="ramcache"}} |
| − | | rowspan=2 | Direct3D 11.2 and 12 | + | | style="border-bottom: none" | 204 |
| − | | rowspan=2 | 2 | + | | rowspan=2 | 3DBD/DVD/[[Compact_Disc_Digital_Audio|CD]]<br />1× 2.5" SATA hard drive<br />USB 3.0 |
| + | | rowspan=4 | Direct3D 11.2 and 12 | ||
| + | | rowspan=2 | Fully Dolby Atmos, [[DTS:X]], and Windows Sonic<br />S/PDIF | ||
| + | | rowspan=2 | Xbox One additional modules<br />[[FreeSync]] (1)<br />[[HDMI]] 1.4 through<br />IR sensor and IR out port<br />[[Kensington lock]] | ||
|- | |- | ||
| − | | style="border-top: none" | | + | | style="border-top: none" | 8 GiB |
| − | | style="border-top: none" | | + | | style="border-top: none" | DDR3<br />256-bit |
| − | | style="border-top: none" | | + | | style="border-top: none" | 68 |
|- | |- | ||
| − | ! rowspan=2 | | + | ! rowspan=2 | Edmonton<br />([[Xbox One#Xbox One S|Xbox One S]]) <ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref> |
| rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | | rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | ||
| − | | rowspan= | + | | rowspan=6 | 16 nm |
| − | + | | rowspan=2 | 240 | |
| − | |||
| − | |||
| − | |||
| − | | rowspan=2 | | ||
| − | |||
| rowspan=2 | 914 | | rowspan=2 | 914 | ||
| rowspan=2 | 1404 | | rowspan=2 | 1404 | ||
| rowspan=2 | 14.6 | | rowspan=2 | 14.6 | ||
| rowspan=2 | 43.9 | | rowspan=2 | 43.9 | ||
| − | | style="border-bottom: none" | | + | | rowspan=2 | 2 ACEs |
| − | | style="border-bottom: none" | | + | | style="border-bottom: none" | 32 MiB |
| − | | style="border-bottom: none" | | + | | style="border-bottom: none" | ESRAM |
| − | | rowspan=2 | | + | | style="border-bottom: none" | 219 |
| − | | rowspan=2 | 2 | + | | rowspan=2 | [[Ultra_HD_Blu-ray|4KBD]]/3DBD/DVD/CD{{efn|name="xboxdigital"}}<br />1× 2.5" SATA hard drive<br />USB 3.0 |
| + | | rowspan=2 | Fully Dolby Atmos, DTS:X, and Windows Sonic<br />S/PDIF | ||
| + | | rowspan=2 | Xbox One S additional modules<br />Fully HDR10<br />[[High-dynamic-range_video#Dolby_Vision|Dolby Vision]] (streaming)<br />FreeSync (1&2)<br />HDMI 1.4 through<br />IR sensor and IR out port<br />Kensington lock | ||
|- | |- | ||
| − | | style="border-top: none" | | + | | style="border-top: none" | 8 GiB |
| − | | style="border-top: none" | | + | | style="border-top: none" | DDR3<br />256-bit |
| − | | style="border-top: none" | | + | | style="border-top: none" | 68 |
|- | |- | ||
| − | ! | + | ! Liverpool?<br />([[PlayStation 4|PS4 Slim]]) |
| − | | {{dts|2016| | + | | rowspan=1 | {{dts|2016|Sept|13|format=my|nowrap=off}} |
| − | | | + | | 208 |
| − | | | + | | 1.6 |
| − | + | | 1152:72:32<br />18 CU | |
| − | | | + | | 800 |
| − | + | | 1843 | |
| − | | | + | | 25.6 |
| − | | | + | | 57.6 |
| − | | | + | | 8 ACEs |
| − | | | + | | 8 GiB |
| − | | | ||
| − | | 8 | ||
| GDDR5<br />256-bit | | GDDR5<br />256-bit | ||
| − | | | + | | 176 |
| − | | OpenGL 4.2 | + | | 3DBD/DVD<br />1× 2.5" SATA hard drive<br />Easily replaceable hard drive<br />USB 3.0 |
| − | | | + | | OpenGL 4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] |
| + | | Dolby Atmos (BD) | ||
| + | | PS VR<br />PS4 Slim additional modules<br />HDR10 (except discs)<br />CEC<br />Optional [[Remote_control|IR]] sensor | ||
|- | |- | ||
| − | ! Scorpio<br />([[Xbox One X]])<ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | + | ! rowspan=2 | Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]]) <ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref> |
| + | | rowspan=2 | {{dts|2016|Nov|10|format=my|nowrap=off}} | ||
| + | | rowspan=2 | 325 | ||
| + | | rowspan=2 | 2.13 | ||
| + | | rowspan=3 | [[Graphics Core Next#GCN4|GCN 4<br />Polaris]] <ref>{{cite news|last1=Freedman|first1=Andrew|title=Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?|url=https://www.tomsguide.com/us/xbox-one-x-vs-ps4-pro,review-4436.html|accessdate=3 November 2017|publisher=Tom's Guide|date=3 November 2017}}</ref> | ||
| + | | rowspan=2 | 2304:144:32<br />36 CU | ||
| + | | rowspan=2 | 911 | ||
| + | | rowspan=2 | 4198 | ||
| + | | rowspan=2 | 58.3 | ||
| + | | rowspan=2 | 131.2 | ||
| + | | rowspan=2 | 4 ACEs and 2 [[Graphics_Core_Next#Hardware_schedulers|HWS]]<br />{{nowrap|Double-rate}} [[Half-precision_floating-point_format|FP16]]{{efn|name="Rapid Packed Math"}}<br />[[checkerboard rendering]] | ||
| + | | style="border-bottom: none" | 8 GiB<br /><ref>{{Cite news|url=https://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory|title=PS4 Pro’s additional RAM frees up memory for game developers|work=Polygon|access-date=2018-11-23}}</ref> | ||
| + | | style="border-bottom: none" | GDDR5<br />256-bit | ||
| + | | style="border-bottom: none" | 218 | ||
| + | | rowspan=2 | 3DBD/DVD<br />1× 2.5" SATA hard drive<br />Easily replaceable hard drive<br />USB 3.0 | ||
| + | | rowspan=2 | OpenGL 4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | ||
| + | | rowspan=2 | Dolby Atmos (BD)<br />S/PDIF | ||
| + | | rowspan=2 | PS VR<br />PS4 Pro additional modules<br />HDR10 (except discs)<br />Up to [[4K_resolution#3840_×_2160|4K]]@60 Hz<br />CEC<br />Optional [[Remote_control|IR]] sensor | ||
| + | |- | ||
| + | | style="border-top: none" | 1 GiB | ||
| + | | style="border-top: none" | DDR3{{efn|name="ramswap"}} | ||
| + | | style="border-top: none" | ? | ||
| + | |- | ||
| + | ! Scorpio<br />([[Xbox One X]]) <ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ||
| {{dts|2017|Nov|07|format=my|nowrap=off}} | | {{dts|2017|Nov|07|format=my|nowrap=off}} | ||
| + | | 359 | ||
|[[Jaguar (microarchitecture)#Jaguar derivative and successor|Customized<br />Jaguar]] | |[[Jaguar (microarchitecture)#Jaguar derivative and successor|Customized<br />Jaguar]] | ||
| − | |||
| 2.3 | | 2.3 | ||
| − | | | + | | 2560:160:32<br />40 CU |
| − | |||
| − | |||
| 1172 | | 1172 | ||
| 6001 | | 6001 | ||
| 37.5 | | 37.5 | ||
| 187.5 | | 187.5 | ||
| − | | 12 | + | | 4 ACEs and 2 HWS |
| + | | 12 GiB | ||
| GDDR5<br />384-bit | | GDDR5<br />384-bit | ||
| 326 | | 326 | ||
| + | | 4KBD/3DBD/DVD/CD<br />1× 2.5" SATA hard drive<br />USB 3.0 | ||
| Direct3D 11.2 and 12 | | Direct3D 11.2 and 12 | ||
| − | | | + | | Fully Dolby Atmos, DTS:X, and Windows Sonic<br />S/PDIF |
| + | | Xbox One X additional modules<br />Fully HDR10<br />[[Dolby Vision]] (streaming)<br />FreeSync (1&2)<br />Up to 4K@60 Hz<br />HDMI 1.4b through<br />IR sensor and IR out port | ||
|- | |- | ||
| − | ! | + | ! Fenghuang<br />([[Subor Z Plus]]) <ref>{{cite news|last1=Cutress|first1=Ian|title=AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles|url=https://www.anandtech.com/show/13153/amd-creates-quad-core-zen-soc-with-24-vega-cus-for-chinese-consoles|publisher=Anandtech|date=3 August 2018}}</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC|url=https://www.anandtech.com/show/13163/more-details-about-the-zhongshan-subor-z-console-with-custom-amd-ryzen-soc|publisher=Anandtech|date=6 August 2018}}</ref><ref name="eurogamer-subor">{{cite news |last1=Leadbetter |first1=Richard |title=Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console |url=https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console |accessdate=28 October 2018 |date=15 September 2018}}</ref> |
| {{dts|2018|Aug|format=my|nowrap=off}} planned | | {{dts|2018|Aug|format=my|nowrap=off}} planned | ||
| − | | | + | | 14 nm <ref name="df-subor-unboxing">{{cite AV media |last=Leadbetter |first=Leadbetter |date=15 September 2018 |title=Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis! |trans-title= |medium= |language=English |url=https://www.youtube.com/watch?v=x0KSJg2sqJM |access-date=28 October 2018 |archive-url= |archive-date= |format= |time=2 minutes 2 seconds |location= |publisher=Eurogamer |id= |isbn= |oclc= |quote= |ref= }} </ref> |
| + | | | ||
| [[Zen (microarchitecture)|Zen]] | | [[Zen (microarchitecture)|Zen]] | ||
| 4 cores<br />8 threads | | 4 cores<br />8 threads | ||
| 3.0 | | 3.0 | ||
| − | | | + | | |
| [[Graphics Core Next#GCN5|GCN 5<br />Vega]] | | [[Graphics Core Next#GCN5|GCN 5<br />Vega]] | ||
| − | | 1536:384:32 | + | | 1536:384:32<br />24 CU |
| 1300 | | 1300 | ||
| 3994 | | 3994 | ||
| 41.6 | | 41.6 | ||
| 499.2 | | 499.2 | ||
| − | | 8 | + | | Double-rate FP16 |
| + | | 8 GiB | ||
| GDDR5<br />256-bit | | GDDR5<br />256-bit | ||
| 256 | | 256 | ||
| + | | 1× 2.5" SATA [[SSD]]<br />1× 2.5" SATA hard drive<br />Easily replaceable drives<br />USB 3.0 | ||
| Vulkan 1.1, Direct3D 12.1 | | Vulkan 1.1, Direct3D 12.1 | ||
| + | | S/PDIF | ||
| + | | Subor Z Plus additional modules<br />Windows 10 Enterprise LTSC | ||
| + | |- | ||
| + | ! ([[PlayStation 5|PS5]]) <ref>{{cite news|last1=Smith|first1=Ryan|title=Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too|url=https://www.anandtech.com/show/14224/sony-teases-nextgen-playstation-custom-amd-chip-with-zen-2-cpu-navi-gpu-ssd-too|publisher=Anandtech|date=16 April 2019}}</ref> | ||
| + | | 2020 planned | ||
| + | | rowspan=3 | 7 nm | ||
| | | | ||
| + | | rowspan=3 | [[Zen 2|Zen 2]] | ||
| + | | rowspan=3 | 8 cores<br />16 threads | ||
| + | | 3.5 (variable) | ||
| + | | | ||
| + | | rowspan=3 | [[RDNA (microarchitecture)|RDNA 2]] | ||
| + | | 2304:?:?<br />36 CU | ||
| + | | 2230 (variable) | ||
| + | | 10280 (variable) | ||
| + | | | ||
| + | | | ||
| + | | Double-rate FP16<br />[[Real-time_computing|Real-time]] [[Ray_tracing_(graphics)|ray tracing]]<br />[[Shader#Primitive_shaders|Primitive shaders]]<br />Custom [[3D_audio_effect|3D audio]] blocks | ||
| + | | 16 GiB | ||
| + | | GDDR6<br />256-bit | ||
| + | | 448 | ||
| + | | 4KBD<br />Custom 5.5 GB/s [[PCIe]] 4.0 x4 [[NVMe]] SSD<br />PCIe 4.0 [[M.2]] slot<br />Easily replaceable M.2 SSD<br />USB (except PS5 games) | ||
| + | | | ||
| + | | PS5 TEMPEST 3D AudioTech | ||
| + | | PS VR<br />Dedicated [[Direct_memory_access|DMA]] [[Controller_(computing)|controller]] and [[Input/output|I/O]] [[Coprocessor|coprocessors]]<br />Custom [[Cache_coherence|coherency]] engines and [[Cache_(computing)|cache]] scrubbers<br />Custom [[Data_compression|decompression]] block<br />[[High-dynamic-range_video|HDR]]<br />Up to 4K@120 Hz<br />Up to [[8K_resolution#7680_×_4320|8K]]@30 Hz | ||
| + | |- | ||
| + | ! rowspan=2 | Scarlett<br />([[Xbox Series X]]) | ||
| + | | rowspan=2 | 2020 planned | ||
| + | | rowspan=2 | 360.45 | ||
| + | | rowspan=2 | 3.66<br />(3.8 w/o SMT) | ||
| + | | rowspan=2 | | ||
| + | | rowspan=2 | 3328:?:?<br />52 CU | ||
| + | | rowspan=2 | 1825 | ||
| + | | rowspan=2 | 12155 | ||
| + | | rowspan=2 | | ||
| + | | rowspan=2 | | ||
| + | | rowspan=2 | Double-rate FP16<br />Real-time ray tracing<br />Mesh shaders<br />Variable rate shading<br />[[Artificial_neural_network|ANN]] acceleration | ||
| + | | style="border-bottom: none" | 10 GiB | ||
| + | | style="border-bottom: none" | GDDR6<br />320-bit | ||
| + | | style="border-bottom: none" | 560 | ||
| + | | rowspan=2 | 4KBD<br />Custom 2.4 GB/s NVMe SSD<br />Custom expansion card<br />USB 3.1 (except XSX games) | ||
| + | | rowspan=2 | DirectX 12 Ultimate | ||
| + | | rowspan=2 | Custom spatial audio block<br />MS Project Acoustics<br />Fully Dolby Atmos, DTS:X, and Windows Sonic | ||
| + | | rowspan=2 | Custom decompression block<br />HDR<br />[[Variable_refresh_rate|VRR]]<br />Up to 4K@120 Hz<br />Up to 8K@30 Hz<br />CEC | ||
| + | |- | ||
| + | | style="border-top: none" | 6 GiB | ||
| + | | style="border-top: none" | GDDR6<br />192-bit{{efn|name="xsxram"}} | ||
| + | | style="border-top: none" | 336 | ||
|} | |} | ||
| − | + | {{navbar|AMD custom APU|mini=y|plain=y|style=float: right;position: relative;top: -15px;right: 5px;}} | |
{{notelist|refs= | {{notelist|refs= | ||
{{efn|name="cconfig"|[[Unified shader model|Unified Shaders]] : [[Texture mapping unit|Texture Mapping Units]] : [[Render output unit|Render Output Units]]}} | {{efn|name="cconfig"|[[Unified shader model|Unified Shaders]] : [[Texture mapping unit|Texture Mapping Units]] : [[Render output unit|Render Output Units]]}} | ||
| Line 150: | Line 229: | ||
{{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | {{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | ||
{{efn|name="Rapid Packed Math"|Feature preview of Rapid Packed Math, introduced in [[Graphics Core Next#GCN5|GCN 5 Vega]].}} | {{efn|name="Rapid Packed Math"|Feature preview of Rapid Packed Math, introduced in [[Graphics Core Next#GCN5|GCN 5 Vega]].}} | ||
| + | {{efn|name="ramcache"|Cache}} | ||
| + | {{efn|name="ramswap"|Swap}} | ||
| + | {{efn|name="xboxdigital"|"Digital" version does not have an optical drive.}} | ||
| + | {{efn|name="xsxram"|A plain 320-bit 20GiB version could be made by just replacing four 1 GiB GDDR6 chips by 2 GiB ones.}} | ||
| + | {{efn|name="bdhdr"|UHD BD is the only video disc format supporting HDR.}} | ||
}}<noinclude> | }}<noinclude> | ||
{{Template reference list}} | {{Template reference list}} | ||
[[Category:Advanced Micro Devices products]]</noinclude> | [[Category:Advanced Micro Devices products]]</noinclude> | ||
Latest revision as of 12:04, 16 October 2020
| Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS [lower-alpha 2] | Pixel fillrate (GP/s) [lower-alpha 3] | Texture fillrate (GT/s) [lower-alpha 4] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
| Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[lower-alpha 5] CEC Optional IR sensor |
| Durango (Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MiB | ESRAM[lower-alpha 6] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
| 8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
| Edmonton (Xbox One S) [1] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MiB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[lower-alpha 7] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
| 8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
| Liverpool? (PS4 Slim) |
Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
| Neo (PS4 Pro) [2][3][4] |
Nov 2016 | 325 | 2.13 | GCN 4 Polaris [5] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[lower-alpha 8] checkerboard rendering |
8 GiB [6] |
GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
| 1 GiB | DDR3[lower-alpha 9] | ? | |||||||||||||||||||
| Scorpio (Xbox One X) [7][8][9] |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GiB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
| Fenghuang (Subor Z Plus) [10][11][12] |
Aug 2018 planned | 14 nm [13] | Zen | 4 cores 8 threads |
3.0 | GCN 5 Vega |
1536:384:32 24 CU |
1300 | 3994 | 41.6 | 499.2 | Double-rate FP16 | 8 GiB | GDDR5 256-bit |
256 | 1× 2.5" SATA SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | ||
| (PS5) [14] | 2020 planned | 7 nm | Zen 2 | 8 cores 16 threads |
3.5 (variable) | RDNA 2 | 2304:?:? 36 CU |
2230 (variable) | 10280 (variable) | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GiB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz | |||||
| Scarlett (Xbox Series X) |
2020 planned | 360.45 | 3.66 (3.8 w/o SMT) |
3328:?:? 52 CU |
1825 | 12155 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GiB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | |||||||
| 6 GiB | GDDR6 192-bit[lower-alpha 10] |
336 | |||||||||||||||||||
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ UHD BD is the only video disc format supporting HDR.
- ↑ Cache
- ↑ "Digital" version does not have an optical drive.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
- ↑ Swap
- ↑ A plain 320-bit 20GiB version could be made by just replacing four 1 GiB GDDR6 chips by 2 GiB ones.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ↑ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ↑ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ↑ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.