Difference between revisions of "Template:AMD GPU features"
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Revision as of 01:20, 8 September 2019
The following table shows features of Radeon-branded GPU microarchitectures.
- ↑ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ↑ These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
- ↑ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
- ↑ 4.0 4.1 4.2 The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
- ↑ 5.0 5.1 To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- ↑ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
- ↑ 7.0 7.1 DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
References
- ↑ 1.0 1.1 1.2 Killian, Zak (22 March 2017). "AMD publishes patches for Vega support on Linux". Tech Report. Retrieved 23 March 2017.
- ↑ "Radeon's next-generation Vega architecture" (PDF). Radeon Technologies Group (AMD). Retrieved 13 June 2017.
- ↑ Larabel, Michael (7 December 2016). "The Best Features of the Linux 4.9 Kernel". Phoronix. Retrieved 7 December 2016.
See also
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