Difference between revisions of "Template:AMD custom APU"

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! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]]) <ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref>
 
! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]]) <ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref>
 
| rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}}
 
| rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}}
| rowspan=5 | 16&nbsp;nm
+
| rowspan=6 | 16&nbsp;nm
 
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]]
 
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]]
 
| rowspan=2 | 2 modules with 4&nbsp;cores each
 
| rowspan=2 | 2 modules with 4&nbsp;cores each
Line 105: Line 105:
 
| 8 ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
 
| 8 ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
 
|-
 
|-
! Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]]) <ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref>
+
! rowspan=2 | Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]]) <ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref>
| {{dts|2016|Nov|10|format=my|nowrap=off}}
+
| rowspan=2 | {{dts|2016|Nov|10|format=my|nowrap=off}}
| [[Jaguar (microarchitecture)|Jaguar]]
+
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]]
| 2 modules with 4&nbsp;cores each
+
| rowspan=2 | 2 modules with 4&nbsp;cores each
| 2.13
+
| rowspan=2 | 2.13
| 2× 2&nbsp;MiB  
+
| rowspan=2 | 2× 2&nbsp;MiB  
| [[Graphics Core Next#GCN4|GCN&nbsp;4<br />Polaris]]
+
| rowspan=2 | [[Graphics Core Next#GCN4|GCN&nbsp;4<br />Polaris]]
| 2304:144:32<br />36 CU
+
| rowspan=2 | 2304:144:32<br />36 CU
| 911
+
| rowspan=2 | 911
| 4198
+
| rowspan=2 | 4198
| 58.3
+
| rowspan=2 | 58.3
| 131.2
+
| rowspan=2 | 131.2
| 8&nbsp;GiB
+
| style="border-bottom: none" | 8&nbsp;GiB<br /><ref>{{Cite news|url=https://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory|title=PS4 Pro’s additional RAM frees up memory for game developers|work=Polygon|access-date=2018-11-23}}</ref>
<ref>{{Cite news|url=https://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory|title=PS4 Pro’s additional RAM frees up memory for game developers|work=Polygon|access-date=2018-11-23}}</ref>
+
| style="border-bottom: none" | GDDR5<br />256-bit
 
+
| style="border-bottom: none" | 218
1 GB
+
| rowspan=2 | OpenGL&nbsp;4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]]
| GDDR5<br />256-bit
+
| rowspan=2 | 2× faster half-precision floats{{efn|name="Rapid Packed Math"}}
DDR3
+
|-
| 218
+
| style="border-top: none" | 1 GiB
 
+
| style="border-top: none" | DDR3
???
+
| style="border-top: none" | ???
| OpenGL&nbsp;4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]]
 
| 2× faster half-precision floats{{efn|name="Rapid Packed Math"}}
 
 
|-
 
|-
 
! Scorpio<br />([[Xbox One X]]) <ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref>
 
! Scorpio<br />([[Xbox One X]]) <ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref>

Revision as of 16:34, 14 March 2020

Chip
(device)
Release date Fab CPU GPU Memory API support Special features
Archi-
tecture
Cores Clock (GHz) L2 cache Archi-
tecture
Core config[lower-alpha 1] Clock (MHz) GFLOPS [lower-alpha 2] Pixel fillrate (GP/s) [lower-alpha 3] Texture fillrate (GT/s) [lower-alpha 4] Size Bus type & width Band-
width (GB/s)
Liverpool
(PS4)
Nov 2013 28 nm Jaguar 2 modules with 4 cores each 1.6 2× 2 MiB GCN 2 1152:72:32
18 CU
800 1843 25.6 57.6 8 GiB GDDR5
256-bit
176 OpenGL 4.2, GNM, GNMX and PSSL 8 ACEs in the GPU and additional modules
Durango
(Xbox One)
Nov 2013 Jaguar 2 modules with 4 cores each 1.75 2× 2 MiB GCN 2 768:48:16
12 CU
853 1310 13.6 40.9 8 GiB DDR3
256-bit
68 Direct3D 11.2 and 12 2 ACEs in the GPU
32 MiB ESRAM 204
Edmondton
(Xbox One S) [1]
Jun 2016 16 nm Jaguar 2 modules with 4 cores each 1.75 2× 2 MiB GCN 2 768:48:16
12 CU
914 1404 14.6 43.9 8 GiB DDR3
256-bit
68 Direct3D 11.2 and 12 2 ACEs in the GPU
32 MiB ESRAM 219
Liverpool?
(PS4 Slim)
Sep 2016 Jaguar 2 modules with 4 cores each 1.6 2× 2 MiB GCN 2 1152:72:32
18 CU
800 1843 25.6 57.6 8 GiB GDDR5
256-bit
176 OpenGL 4.2, GNM, GNMX and PSSL 8 ACEs in the GPU and additional modules
Neo
(PS4 Pro) [2][3][4]
Nov 2016 Jaguar 2 modules with 4 cores each 2.13 2× 2 MiB GCN 4
Polaris
2304:144:32
36 CU
911 4198 58.3 131.2 8 GiB
[5]
GDDR5
256-bit
218 OpenGL 4.2 (4.5), GNM, GNMX and PSSL 2× faster half-precision floats[lower-alpha 5]
1 GiB DDR3 ???
Scorpio
(Xbox One X) [6][7][8]
Nov 2017 Customized
Jaguar
2 modules with 4 cores each 2.3 2× 2 MiB GCN 4
Polaris
[9]
2560:160:32
40 CU
1172 6001 37.5 187.5 12 GiB GDDR5
384-bit
326 Direct3D 11.2 and 12
Fenghuang
(Subor Z Plus) [10][11][12]
Aug 2018 14 nm [13] Zen 4 cores
8 threads
3.0 GCN 5
Vega
1536:384:32
24 CU
1300 3994 41.6 499.2 8 GiB GDDR5
256-bit
256 Vulkan 1.1, Direct3D 12.1
(PS5) [14] 2020 planned 7 nm Zen 2 8 cores
16 threads
RDNA 1
Navi
GDDR6 real-time ray tracing
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
  5. Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.

References

  1. MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
  6. http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  7. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  8. Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
  9. Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
  10. Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
  11. Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
  12. Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
  13. Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
  14. Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.