Difference between revisions of "Template:AMD custom APU"
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! rowspan=2 | Release date | ! rowspan=2 | Release date | ||
! rowspan=2 | [[Semiconductor device fabrication|Fab]] | ! rowspan=2 | [[Semiconductor device fabrication|Fab]] | ||
| + | ! rowspan=2 | Die area (mm2) | ||
! colspan=4 | CPU | ! colspan=4 | CPU | ||
! colspan=6 | GPU | ! colspan=6 | GPU | ||
| Line 26: | Line 27: | ||
| {{dts|2013|Nov|15|format=my|nowrap=off}} | | {{dts|2013|Nov|15|format=my|nowrap=off}} | ||
| rowspan=3 | 28 nm | | rowspan=3 | 28 nm | ||
| + | | 348 | ||
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| 2 modules with 4 cores each | | 2 modules with 4 cores each | ||
| Line 44: | Line 46: | ||
! rowspan=2 | Durango<br />([[Xbox One]]) | ! rowspan=2 | Durango<br />([[Xbox One]]) | ||
| rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | | rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | ||
| + | | rowspan=2 | 363 | ||
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| rowspan=2 | 2 modules with 4 cores each | | rowspan=2 | 2 modules with 4 cores each | ||
| Line 67: | Line 70: | ||
| rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | | rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | ||
| rowspan=6 | 16 nm | | rowspan=6 | 16 nm | ||
| + | | rowspan=2 | 240 | ||
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| rowspan=2 | 2 modules with 4 cores each | | rowspan=2 | 2 modules with 4 cores each | ||
| Line 89: | Line 93: | ||
! Liverpool?<br />([[PlayStation 4|PS4 Slim]]) | ! Liverpool?<br />([[PlayStation 4|PS4 Slim]]) | ||
| rowspan=1 | {{dts|2016|Sept|13|format=my|nowrap=off}} | | rowspan=1 | {{dts|2016|Sept|13|format=my|nowrap=off}} | ||
| + | | 208 | ||
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| 2 modules with 4 cores each | | 2 modules with 4 cores each | ||
| Line 107: | Line 112: | ||
! rowspan=2 | Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]]) <ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref> | ! rowspan=2 | Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]]) <ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref> | ||
| rowspan=2 | {{dts|2016|Nov|10|format=my|nowrap=off}} | | rowspan=2 | {{dts|2016|Nov|10|format=my|nowrap=off}} | ||
| + | | rowspan=2 | 325 | ||
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| rowspan=2 | 2 modules with 4 cores each | | rowspan=2 | 2 modules with 4 cores each | ||
| Line 129: | Line 135: | ||
! Scorpio<br />([[Xbox One X]]) <ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ! Scorpio<br />([[Xbox One X]]) <ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ||
| {{dts|2017|Nov|07|format=my|nowrap=off}} | | {{dts|2017|Nov|07|format=my|nowrap=off}} | ||
| + | | 359 | ||
|[[Jaguar (microarchitecture)#Jaguar derivative and successor|Customized<br />Jaguar]] | |[[Jaguar (microarchitecture)#Jaguar derivative and successor|Customized<br />Jaguar]] | ||
| 2 modules with 4 cores each | | 2 modules with 4 cores each | ||
| Line 148: | Line 155: | ||
| {{dts|2018|Aug|format=my|nowrap=off}} | | {{dts|2018|Aug|format=my|nowrap=off}} | ||
| 14 nm <ref name="df-subor-unboxing">{{cite AV media |last=Leadbetter |first=Leadbetter |date=15 September 2018 |title=Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis! |trans-title= |medium= |language=English |url=https://www.youtube.com/watch?v=x0KSJg2sqJM |access-date=28 October 2018 |archive-url= |archive-date= |format= |time=2 minutes 2 seconds |location= |publisher=Eurogamer |id= |isbn= |oclc= |quote= |ref= }} </ref> | | 14 nm <ref name="df-subor-unboxing">{{cite AV media |last=Leadbetter |first=Leadbetter |date=15 September 2018 |title=Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis! |trans-title= |medium= |language=English |url=https://www.youtube.com/watch?v=x0KSJg2sqJM |access-date=28 October 2018 |archive-url= |archive-date= |format= |time=2 minutes 2 seconds |location= |publisher=Eurogamer |id= |isbn= |oclc= |quote= |ref= }} </ref> | ||
| + | | | ||
| [[Zen (microarchitecture)|Zen]] | | [[Zen (microarchitecture)|Zen]] | ||
| 4 cores<br />8 threads | | 4 cores<br />8 threads | ||
| Line 167: | Line 175: | ||
| 2020 planned | | 2020 planned | ||
| 7 nm | | 7 nm | ||
| + | | | ||
| [[Zen 2|Zen 2]] | | [[Zen 2|Zen 2]] | ||
| 8 cores<br />16 threads | | 8 cores<br />16 threads | ||
Revision as of 18:26, 14 March 2020
| Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | API support | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS [lower-alpha 2] | Pixel fillrate (GP/s) [lower-alpha 3] | Texture fillrate (GT/s) [lower-alpha 4] | Size | Bus type & width | Band- width (GB/s) | ||||||
| Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 GiB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | 8 ACEs in the GPU and additional modules |
| Durango (Xbox One) |
Nov 2013 | 363 | Jaguar | 2 modules with 4 cores each | 1.75 | 2× 2 MiB | GCN 2 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 32 MiB | ESRAM[lower-alpha 5] | 204 | Direct3D 11.2 and 12 | 2 ACEs in the GPU | |
| 8 GiB | DDR3 256-bit |
68 | ||||||||||||||||
| Edmondton (Xbox One S) [1] |
Jun 2016 | 16 nm | 240 | Jaguar | 2 modules with 4 cores each | 1.75 | 2× 2 MiB | GCN 2 | 768:48:16 12 CU |
914 | 1404 | 14.6 | 43.9 | 32 MiB | ESRAM | 219 | Direct3D 11.2 and 12 | 2 ACEs in the GPU |
| 8 GiB | DDR3 256-bit |
68 | ||||||||||||||||
| Liverpool? (PS4 Slim) |
Sep 2016 | 208 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 GiB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | 8 ACEs in the GPU and additional modules | |
| Neo (PS4 Pro) [2][3][4] |
Nov 2016 | 325 | Jaguar | 2 modules with 4 cores each | 2.13 | 2× 2 MiB | GCN 4 Polaris |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 8 GiB [5] |
GDDR5 256-bit |
218 | OpenGL 4.2 (4.5), GNM, GNMX and PSSL | 2× faster half-precision floats[lower-alpha 6] | |
| 1 GiB | DDR3[lower-alpha 7] | ? | ||||||||||||||||
| Scorpio (Xbox One X) [6][7][8] |
Nov 2017 | 359 | Customized Jaguar |
2 modules with 4 cores each | 2.3 | 2× 2 MiB | GCN 4 Polaris [9] |
2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 12 GiB | GDDR5 384-bit |
326 | Direct3D 11.2 and 12 | ||
| Fenghuang (Subor Z Plus) [10][11][12] |
Aug 2018 | 14 nm [13] | Zen | 4 cores 8 threads |
3.0 | GCN 5 Vega |
1536:384:32 24 CU |
1300 | 3994 | 41.6 | 499.2 | 8 GiB | GDDR5 256-bit |
256 | Vulkan 1.1, Direct3D 12.1 | |||
| (PS5) [14] | 2020 planned | 7 nm | Zen 2 | 8 cores 16 threads |
RDNA 1 Navi |
GDDR6 | real-time ray tracing | |||||||||||
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ Cache
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
- ↑ Swap
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ↑ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ↑ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ↑ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.