Difference between revisions of "Template:AMD Radeon Pro Vega"
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blackwiki>Mikeblas (use unique reference name to avoid collision at transclusion) |
blackwiki>MJJoker m (added reference to PCIe and HBM) |
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| Line 34: | Line 34: | ||
| 14200 | | 14200 | ||
| 880 | | 880 | ||
| − | | HBM2<br />4096-bit | + | | [[High Bandwidth Memory#HBM2|HBM2]]<br />4096-bit |
| 32 | | 32 | ||
| 2000 | | 2000 | ||
| 1000 | | 1000 | ||
| rowspan="2" | Unkown | | rowspan="2" | Unkown | ||
| − | | rowspan="2" | PCIe 3.0 ×16 | + | | rowspan="2" | [[PCIe#PCI_Express_3.0|PCIe{{nbsp}}3.0]] ×16 |
| rowspan="2" |4× Thunderbolt 3 | | rowspan="2" |4× Thunderbolt 3 | ||
1× HDMI 2.0 | 1× HDMI 2.0 | ||
| Line 55: | Line 55: | ||
|2× 14200 | |2× 14200 | ||
|2× 880 | |2× 880 | ||
| − | |HBM2<br />4096-bit | + | |[[High Bandwidth Memory#HBM2|HBM2]]<br />4096-bit |
|2× 32 | |2× 32 | ||
|2000 | |2000 | ||
Revision as of 15:49, 14 April 2020
| Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | Graphic output ports | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) | Pixel (GP/s) | Single | Double | Bus type & width |
Size (GiB) | Clock (MT/s) | Band- width (GB/s) | |||||||
| Template:Rh | Radeon Pro Vega II (Vega 20)[1] |
November 2019$2,800 USD | GCN 5th gen 7FF |
Template:Val ? mm2 |
4096:256:64 64 CU |
1700 | 435 | 109 | 14200 | 880 | HBM2 4096-bit |
32 | 2000 | 1000 | Unkown | PCIe 3.0 ×16 | 4× Thunderbolt 3
1× HDMI 2.0 |
| Template:Rh | Radeon Pro Vega II Duo (Vega 20)[1] |
November 2019$5,600 USD |
|
1700 | 2× 435 | 2× 109 | 2× 14200 | 2× 880 | HBM2 4096-bit |
2× 32 | 2000 | 1000 | |||||
- ↑ 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
- ↑ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ↑ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
References
- ↑ 1.0 1.1 "AMD Radeon Pro Vega II". amd.com. Retrieved 18 Nov 2019.