Difference between revisions of "Template:AMD Radeon RX 5000"
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| 6.75 (Base)<br /> 7.48 (Game)<br /> 7.95 (Boost) | | 6.75 (Base)<br /> 7.48 (Game)<br /> 7.95 (Boost) | ||
| ? (Base)<br /> ? (Game)<br /> ? (Boost) | | ? (Base)<br /> ? (Game)<br /> ? (Boost) | ||
| − | | rowspan=3 | [[GDDR6]]<br />256 bit | + | | rowspan=3 | [[GDDR6]]<br />256-bit |
| rowspan=3 | 8 | | rowspan=3 | 8 | ||
| rowspan=3 | 14000 | | rowspan=3 | 14000 | ||
Revision as of 22:01, 11 June 2019
| Model (codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (TFLOPS) |
Memory | TBP | Bus interface | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GiB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
| Radeon RX 5700[1][2] | July 7, 2019 $379 USD |
RDNA TSMC 7 nm |
Template:Val 251 mm2 |
2304:144:64 36 CU |
1465 (Base) 1625 (Game) 1725 (Boost) |
210.9 (Base) 234.0 (Game) 248.4 (Boost) |
93.7 (Base) 104.0 (Game) 110.4 (Boost) |
13.5 (Base) 14.98 (Game) 15.9 (Boost) |
6.75 (Base) 7.48 (Game) 7.95 (Boost) |
? (Base) ? (Game) ? (Boost) |
GDDR6 256-bit |
8 | 14000 | 448 | 180 W | PCIe 4.0 ×16 |
| Radeon RX 5700 XT[3][1] | July 7, 2019 $449 USD |
2560:160:64 40 CU |
1605 (Base) 1755 (Game) 1905 (Boost) |
256.8 (Base) 280.8 (Game) 304.8 (Boost) |
102.7 (Base) 112.3 (Game) 121.9 (Boost) |
16.44 (Base) 17.97 (Game) 19.51 (Boost) |
8.22 (Base) 8.99 (Game) 9.75 (Boost) |
? (Base) ? (Game) ? (Boost) |
225 W | |||||||
| Radeon RX 5700 XT 50th Anniversary Edition | July 7, 2019 $499 USD |
2560:160:64 40 CU |
1680 (Base) 1830 (Game) 1980 (Boost) |
268.8 (Base) 292.8 (Game) 316.8 (Boost) |
107.5 (Base) 117.1 (Game) 126.7 (Boost) |
17.21 (Base) 18.74 (Game) 20.28 (Boost) |
8.6 (Base) 9.37 (Game) 10.14 (Boost) |
? (Base) ? (Game) ? (Boost) |
235 W | |||||||
- ↑ 1.0 1.1 1.2 Clock values of base, game and boost (if available) are stated before the parenthesis.
- ↑ Texture fillrate is calculated as the number of texture mapping units multiplied by the base, game or boost core clock speed.
- ↑ Pixel fillrate is calculated as the number of render output units multiplied by the base, game or boost core clock speed.
- ↑ Precision performance is calculated from the base, game or boost core clock speed based on a FMA operation.
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
References
- ↑ "Radeon™ RX 5700 Graphics". AMD.
- ↑ "Radeon™ RX 5700 XT Graphics". AMD.