Difference between revisions of "Template:AMD Radeon RX Vega"

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blackwiki>Mbevand
m (3584 (not 3585) engines on the RX Vega 56)
blackwiki>Mbevand
(adjust or round gflops numbers correctly)
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|rowspan='3'| 2048
 
|rowspan='3'| 2048
 
| 410
 
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| 8286<br>(10544)
| 516<br />(656)
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| 518<br>(659)
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| 210
 
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|rowspan='3'| PCIe 3.0 ×16
 
|rowspan='3'| PCIe 3.0 ×16
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| 79.8<br />(98.9)
 
| 79.8<br />(98.9)
 
|rowspan='2'| 483.8
 
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| $499
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! style="text-align:left;" | Radeon RX Vega 64 Liquid<ref name="anand_rx_vega" /><ref name="TH_vega" /><ref name='amd_RX_vega_64' />
 
! style="text-align:left;" | Radeon RX Vega 64 Liquid<ref name="anand_rx_vega" /><ref name="TH_vega" /><ref name='amd_RX_vega_64' />
 
| 1406<br>(1677)
 
| 1406<br>(1677)
| 359.9<br />(429.3)
+
| 359.9<br>(429.3)
| 90.0<br />(107.3)
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| 90.0<br>(107.3)
 
| 11518<br>(13738)
 
| 11518<br>(13738)
| 718<br>(856)
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| 23036<br>(27476)
 
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| 345
 
| 345

Revision as of 20:59, 1 August 2017

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core config[lower-alpha 1] Clock rate Fillrate[lower-alpha 2][lower-alpha 3] Memory Processing power[lower-alpha 4]
(GFLOPS)
TDP (Watts) Bus interface API support (version) Release Price (USD)
Core (MHz)
(Boost)
Memory (MT/s) Texture (GT/s)
(Boost)
Pixel (GP/s)
(Boost)
Size (GiB) Bus type Bus width (bit) Bandwidth (GB/s) Single
(Boost)
Double
(Boost)
Half
(Boost)
Direct3D (FL) OpenGL
OpenCL
Vulkan
Radeon RX Vega 56[1][2][3] August 14, 2017 GCN 5th gen
(14 nm)
12.5B
484 mm2
3584:224:64 1156
(1471)
1600 258.9
(329.5)
74.0
(94.1)
8 HBM2 2048 410 8286
(10544)
518
(659)
16572
(21088)
210 PCIe 3.0 ×16 12.0 (12_1) 4.5
2.0
1.0 $399
Radeon RX Vega 64[1][3][4] 4096:256:64 1247
(1546)
1890 319.2
(395.8)
79.8
(98.9)
483.8 10215
(12665)
638
(792)
20431
(25330)
295 $499
Radeon RX Vega 64 Liquid[1][3][4] 1406
(1677)
359.9
(429.3)
90.0
(107.3)
11518
(13738)
720
(859)
23036
(27476)
345 $699
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.


References

  1. 1.0 1.1 1.2 Smith, Ryan (30 July 2017). "Radeon RX Vega Unveiled". anand. Retrieved 31 July 2017.
  2. "Radeon RX Vega 56". Radeon RX Vega 56. AMD. Retrieved 31 July 2017.
  3. 3.0 3.1 3.2 Angelini, Chris (30 July 2017). "AMD Radeon RX Vega 64: Bundles, Specs, And Aug. 14 Availability". Tom's Hardware. Retrieved 31 July 2017.
  4. 4.0 4.1 "Radeon RX Vega 64". Radeon RX Vega 64. AMD. Retrieved 31 July 2017.