Difference between revisions of "Template:AMD custom APU"
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blackwiki>Dbsseven (update per talk page) |
blackwiki>Comp.arch (Why in quotes "8 cores"? Spell out all or some numbers or add × after? What is ACE" anyway? Unclear why PlayStation 4 technical specifications linked and what is similar. Also changing Jaguar (microarchitecture)) |
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{|class="wikitable" style="font-size: 85%; text-align: center;" | {|class="wikitable" style="font-size: 85%; text-align: center;" | ||
| − | ! rowspan=2 | Chip<br />( | + | ! rowspan=2 | Chip<br />(device) |
! rowspan=2 | Launch | ! rowspan=2 | Launch | ||
! rowspan=2 | Fab (nm) | ! rowspan=2 | Fab (nm) | ||
| Line 11: | Line 11: | ||
! Cores | ! Cores | ||
! Clock ([[Hertz|GHz]]) | ! Clock ([[Hertz|GHz]]) | ||
| − | ! L2 | + | ! L2 cache |
! Archi-<br />tecture | ! Archi-<br />tecture | ||
! Core config{{efn|name="cconfig"}} | ! Core config{{efn|name="cconfig"}} | ||
! Clock ([[Hertz|MHz]]) | ! Clock ([[Hertz|MHz]]) | ||
! GFLOPS{{efn|name="FLOPS"}} | ! GFLOPS{{efn|name="FLOPS"}} | ||
| − | ! Pixel | + | ! Pixel fillrate ([[Pixel|GP]]/s){{efn|name="pixel fillrate"}} |
| − | ! Texture | + | ! Texture fillrate ([[Texel (graphics)|GT]]/s){{efn|name="texture fill"}} |
! Size | ! Size | ||
! Bus type & width ([[bit]]) | ! Bus type & width ([[bit]]) | ||
| Line 28: | Line 28: | ||
| two modules with 4 cores each | | two modules with 4 cores each | ||
| 1.6 | | 1.6 | ||
| − | | | + | | 2× 2 MB |
| − | | [[Graphics Core Next#first|GCN 1<sup>st</sup> gen]] | + | | [[Graphics Core Next#first|GCN 1<sup>st</sup> gen.]] |
| 1152:72:32 | | 1152:72:32 | ||
| 800 | | 800 | ||
| Line 38: | Line 38: | ||
| GDDR5<br />256 | | GDDR5<br />256 | ||
| 176 | | 176 | ||
| − | | | + | | eight ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]] |
|- | |- | ||
! rowspan=2 | Durango<br />([[Xbox One]]) | ! rowspan=2 | Durango<br />([[Xbox One]]) | ||
| Line 46: | Line 46: | ||
| rowspan=2 | two modules with 4 cores each | | rowspan=2 | two modules with 4 cores each | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| − | | rowspan=2 | | + | | rowspan=2 | 2× 2 MB |
| − | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen]] | + | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen.]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 853 | | rowspan=2 | 853 | ||
| Line 56: | Line 56: | ||
| style="border-bottom: none" | DDR3<br />256 | | style="border-bottom: none" | DDR3<br />256 | ||
| style="border-bottom: none" | 68 | | style="border-bottom: none" | 68 | ||
| − | | rowspan=2 | | + | | rowspan=2 | two ACEs in the GPU |
|- | |- | ||
| style="border-top: none" | 32 MB | | style="border-top: none" | 32 MB | ||
| Line 68: | Line 68: | ||
| rowspan=2 | two modules with 4 cores each | | rowspan=2 | two modules with 4 cores each | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| − | | rowspan=2 | | + | | rowspan=2 | 2× 2 MB |
| − | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen]] | + | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen.]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 914 | | rowspan=2 | 914 | ||
| Line 78: | Line 78: | ||
| style="border-bottom: none" | DDR3<br />256 | | style="border-bottom: none" | DDR3<br />256 | ||
| style="border-bottom: none" | 68 | | style="border-bottom: none" | 68 | ||
| − | | rowspan=2 | | + | | rowspan=2 | two ACEs in the GPU |
|- | |- | ||
| style="border-top: none" | 32 MB | | style="border-top: none" | 32 MB | ||
| Line 90: | Line 90: | ||
| "8 cores" | | "8 cores" | ||
| 2.1 | | 2.1 | ||
| − | | | + | | 2× 2 MB |
| − | | [[Graphics Core Next#fourth|GCN 4<sup>th</sup> gen]] | + | | [[Graphics Core Next#fourth|GCN 4<sup>th</sup> gen.]] |
| 2304:144:32 | | 2304:144:32 | ||
| 911 | | 911 | ||
| Line 108: | Line 108: | ||
| two modules with 4 cores each | | two modules with 4 cores each | ||
| 2.3 | | 2.3 | ||
| − | | | + | | 2× 2 MB |
| − | | [[Graphics Core Next#first|GCN unknown gen]] | + | | [[Graphics Core Next#first|GCN unknown gen.]] |
| 2560:160:32 | | 2560:160:32 | ||
| 1172 | | 1172 | ||
Revision as of 13:52, 20 September 2017
| Chip (device) |
Launch | Fab (nm) | CPU | GPU | Memory | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS[lower-alpha 2] | Pixel fillrate (GP/s)[lower-alpha 3] | Texture fillrate (GT/s)[lower-alpha 4] | Size | Bus type & width (bit) | Band -width (GB/s) | ||||
| Liverpool (PS4) |
November 2013 | 28 | Jaguar | two modules with 4 cores each | 1.6 | 2× 2 MB | GCN 1st gen. | 1152:72:32 | 800 | 1840 | 25.6 | 57.6 | 8 GB | GDDR5 256 |
176 | eight ACEs in the GPU and additional modules |
| Durango (Xbox One) |
November 2013 | 28 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2nd gen. | 768:48:16 | 853 | 1310 | 13.6 | 40.9 | 8 GB | DDR3 256 |
68 | two ACEs in the GPU |
| 32 MB | ESRAM | 204 | ||||||||||||||
| Durango? (Xbox One S)[1] |
June 2016 | 16 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2nd gen. | 768:48:16 | 914 | 1403.9 | 14.628 | 43.872 | 8 GB | DDR3 256 |
68 | two ACEs in the GPU |
| 32 MB | ESRAM | 219 | ||||||||||||||
| Neo (PS4 Pro)[2][3][4] |
November 2016 | 16 | Jaguar | "8 cores" | 2.1 | 2× 2 MB | GCN 4th gen. | 2304:144:32 | 911 | 4197 | 29.2 | 131.2 | 8 GB | GDDR5 256 |
218 | |
| Scorpio (Xbox One X)[5][6][7] |
November 2017 | 16 | Customized Jaguar |
two modules with 4 cores each | 2.3 | 2× 2 MB | GCN unknown gen. | 2560:160:32 | 1172 | 6000 | 37.5 | 187.5 | 12 GB | GDDR5 384 |
326 | |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.