Difference between revisions of "Template:AMD custom APU"

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blackwiki>Dbsseven
(update per talk page)
blackwiki>Comp.arch
(Why in quotes "8 cores"? Spell out all or some numbers or add × after? What is ACE" anyway? Unclear why PlayStation 4 technical specifications linked and what is similar. Also changing Jaguar (microarchitecture))
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{|class="wikitable" style="font-size: 85%; text-align: center;"
 
{|class="wikitable" style="font-size: 85%; text-align: center;"
! rowspan=2 | Chip<br />(Device)
+
! rowspan=2 | Chip<br />(device)
 
! rowspan=2 | Launch
 
! rowspan=2 | Launch
 
! rowspan=2 | Fab (nm)
 
! rowspan=2 | Fab (nm)
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! Cores
 
! Cores
 
! Clock ([[Hertz|GHz]])
 
! Clock ([[Hertz|GHz]])
! L2 Cache
+
! L2 cache
 
! Archi-<br />tecture
 
! Archi-<br />tecture
 
! Core config{{efn|name="cconfig"}}
 
! Core config{{efn|name="cconfig"}}
 
! Clock ([[Hertz|MHz]])
 
! Clock ([[Hertz|MHz]])
 
! GFLOPS{{efn|name="FLOPS"}}
 
! GFLOPS{{efn|name="FLOPS"}}
! Pixel Fillrate ([[Pixel|GP]]/s){{efn|name="pixel fillrate"}}
+
! Pixel fillrate ([[Pixel|GP]]/s){{efn|name="pixel fillrate"}}
! Texture Fillrate ([[Texel (graphics)|GT]]/s){{efn|name="texture fill"}}
+
! Texture fillrate ([[Texel (graphics)|GT]]/s){{efn|name="texture fill"}}
 
! Size
 
! Size
 
! Bus&nbsp;type & width ([[bit]])
 
! Bus&nbsp;type & width ([[bit]])
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| two modules with 4&nbsp;cores each
 
| two modules with 4&nbsp;cores each
 
| 1.6
 
| 1.6
| 2 x 2&nbsp;MB
+
| 2&nbsp;MB
| [[Graphics Core Next#first|GCN 1<sup>st</sup>&nbsp;gen]]
+
| [[Graphics Core Next#first|GCN 1<sup>st</sup>&nbsp;gen.]]
 
| 1152:72:32
 
| 1152:72:32
 
| 800
 
| 800
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| GDDR5<br />256
 
| GDDR5<br />256
 
| 176
 
| 176
| 8&nbsp;ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
+
| eight ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
 
|-
 
|-
 
! rowspan=2 | Durango<br />([[Xbox One]])
 
! rowspan=2 | Durango<br />([[Xbox One]])
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| rowspan=2 | two modules with 4&nbsp;cores each
 
| rowspan=2 | two modules with 4&nbsp;cores each
 
| rowspan=2 | 1.75
 
| rowspan=2 | 1.75
| rowspan=2 | 2 x 2&nbsp;MB  
+
| rowspan=2 | 2&nbsp;MB  
| rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup>&nbsp;gen]]
+
| rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup>&nbsp;gen.]]
 
| rowspan=2 | 768:48:16
 
| rowspan=2 | 768:48:16
 
| rowspan=2 | 853
 
| rowspan=2 | 853
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| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | 68
 
| style="border-bottom: none" | 68
| rowspan=2 | 2 ACEs in the GPU
+
| rowspan=2 | two ACEs in the GPU
 
|-
 
|-
 
| style="border-top: none" | 32&nbsp;MB
 
| style="border-top: none" | 32&nbsp;MB
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| rowspan=2 | two modules with 4&nbsp;cores each
 
| rowspan=2 | two modules with 4&nbsp;cores each
 
| rowspan=2 | 1.75
 
| rowspan=2 | 1.75
| rowspan=2 | 2 x 2&nbsp;MB  
+
| rowspan=2 | 2&nbsp;MB  
| rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup>&nbsp;gen]]
+
| rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup>&nbsp;gen.]]
 
| rowspan=2 | 768:48:16
 
| rowspan=2 | 768:48:16
 
| rowspan=2 | 914
 
| rowspan=2 | 914
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| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | 68
 
| style="border-bottom: none" | 68
| rowspan=2 | 2 ACEs in the GPU
+
| rowspan=2 | two ACEs in the GPU
 
|-
 
|-
 
| style="border-top: none" | 32&nbsp;MB
 
| style="border-top: none" | 32&nbsp;MB
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| "8 cores"
 
| "8 cores"
 
| 2.1
 
| 2.1
| 2 x 2&nbsp;MB  
+
| 2&nbsp;MB  
| [[Graphics Core Next#fourth|GCN 4<sup>th</sup>&nbsp;gen]]
+
| [[Graphics Core Next#fourth|GCN 4<sup>th</sup>&nbsp;gen.]]
 
| 2304:144:32
 
| 2304:144:32
 
| 911
 
| 911
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| two modules with 4&nbsp;cores each
 
| two modules with 4&nbsp;cores each
 
| 2.3
 
| 2.3
| 2 x 2&nbsp;MB
+
| 2&nbsp;MB
| [[Graphics Core Next#first|GCN unknown gen]]
+
| [[Graphics Core Next#first|GCN unknown gen.]]
 
| 2560:160:32
 
| 2560:160:32
 
| 1172
 
| 1172

Revision as of 13:52, 20 September 2017

Chip
(device)
Launch Fab (nm) CPU GPU Memory Special features
Archi-
tecture
Cores Clock (GHz) L2 cache Archi-
tecture
Core config[lower-alpha 1] Clock (MHz) GFLOPS[lower-alpha 2] Pixel fillrate (GP/s)[lower-alpha 3] Texture fillrate (GT/s)[lower-alpha 4] Size Bus type & width (bit) Band
-width (GB/s)
Liverpool
(PS4)
November 2013 28 Jaguar two modules with 4 cores each 1.6 2× 2 MB GCN 1st gen. 1152:72:32 800 1840 25.6 57.6 8 GB GDDR5
256
176 eight ACEs in the GPU and additional modules
Durango
(Xbox One)
November 2013 28 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen. 768:48:16 853 1310 13.6 40.9 8 GB DDR3
256
68 two ACEs in the GPU
32 MB ESRAM 204
Durango?
(Xbox One S)[1]
June 2016 16 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen. 768:48:16 914 1403.9 14.628 43.872 8 GB DDR3
256
68 two ACEs in the GPU
32 MB ESRAM 219
Neo
(PS4 Pro)[2][3][4]
November 2016 16 Jaguar "8 cores" 2.1 2× 2 MB GCN 4th gen. 2304:144:32 911 4197 29.2 131.2 8 GB GDDR5
256
218
Scorpio
(Xbox One X)[5][6][7]
November 2017 16 Customized
Jaguar
two modules with 4 cores each 2.3 2× 2 MB GCN unknown gen. 2560:160:32 1172 6000 37.5 187.5 12 GB GDDR5
384
326
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.


References

  1. MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  6. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  7. Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.