Difference between revisions of "Template:AMD custom APU"
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blackwiki>Comp.arch (Why in quotes "8 cores"? Spell out all or some numbers or add × after? What is ACE" anyway? Unclear why PlayStation 4 technical specifications linked and what is similar. Also changing Jaguar (microarchitecture)) |
blackwiki>Wikiinger (Headers and desc. follow List of AMD APUs/GPUs norms, also check talk page.) |
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| Line 11: | Line 11: | ||
! Cores | ! Cores | ||
! Clock ([[Hertz|GHz]]) | ! Clock ([[Hertz|GHz]]) | ||
| − | ! L2 | + | ! L2 Cache |
! Archi-<br />tecture | ! Archi-<br />tecture | ||
! Core config{{efn|name="cconfig"}} | ! Core config{{efn|name="cconfig"}} | ||
| Line 29: | Line 29: | ||
| 1.6 | | 1.6 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next#first|GCN 1<sup>st</sup> gen | + | | [[Graphics Core Next#first|GCN 1<sup>st</sup> gen]] |
| 1152:72:32 | | 1152:72:32 | ||
| 800 | | 800 | ||
| Line 47: | Line 47: | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| rowspan=2 | 2× 2 MB | | rowspan=2 | 2× 2 MB | ||
| − | | rowspan=2 | [[Graphics Core Next | + | | rowspan=2 | [[Graphics Core Next|GCN 2<sup>nd</sup> gen]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 853 | | rowspan=2 | 853 | ||
| Line 69: | Line 69: | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| rowspan=2 | 2× 2 MB | | rowspan=2 | 2× 2 MB | ||
| − | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen | + | | rowspan=2 | [[Graphics Core Next#first|GCN 2<sup>nd</sup> gen]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 914 | | rowspan=2 | 914 | ||
| Line 91: | Line 91: | ||
| 2.1 | | 2.1 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next#fourth|GCN 4<sup>th</sup> gen | + | | [[Graphics Core Next#fourth|GCN 4<sup>th</sup> gen]] |
| 2304:144:32 | | 2304:144:32 | ||
| 911 | | 911 | ||
| Line 109: | Line 109: | ||
| 2.3 | | 2.3 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next#first|GCN unknown gen | + | | [[Graphics Core Next#first|GCN unknown gen]] |
| 2560:160:32 | | 2560:160:32 | ||
| 1172 | | 1172 | ||
| Line 127: | Line 127: | ||
{{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[Multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | {{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[Multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | ||
}} | }} | ||
| − | |||
<noinclude> | <noinclude> | ||
{{Template reference list}} | {{Template reference list}} | ||
[[Category:Advanced Micro Devices products]]</noinclude> | [[Category:Advanced Micro Devices products]]</noinclude> | ||
Revision as of 15:40, 20 September 2017
| Chip (device) |
Launch | Fab (nm) | CPU | GPU | Memory | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 Cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS[lower-alpha 2] | Pixel fillrate (GP/s)[lower-alpha 3] | Texture fillrate (GT/s)[lower-alpha 4] | Size | Bus type & width (bit) | Band -width (GB/s) | ||||
| Liverpool (PS4) |
November 2013 | 28 | Jaguar | two modules with 4 cores each | 1.6 | 2× 2 MB | GCN 1st gen | 1152:72:32 | 800 | 1840 | 25.6 | 57.6 | 8 GB | GDDR5 256 |
176 | eight ACEs in the GPU and additional modules |
| Durango (Xbox One) |
November 2013 | 28 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2nd gen | 768:48:16 | 853 | 1310 | 13.6 | 40.9 | 8 GB | DDR3 256 |
68 | two ACEs in the GPU |
| 32 MB | ESRAM | 204 | ||||||||||||||
| Durango? (Xbox One S)[1] |
June 2016 | 16 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2nd gen | 768:48:16 | 914 | 1403.9 | 14.628 | 43.872 | 8 GB | DDR3 256 |
68 | two ACEs in the GPU |
| 32 MB | ESRAM | 219 | ||||||||||||||
| Neo (PS4 Pro)[2][3][4] |
November 2016 | 16 | Jaguar | "8 cores" | 2.1 | 2× 2 MB | GCN 4th gen | 2304:144:32 | 911 | 4197 | 29.2 | 131.2 | 8 GB | GDDR5 256 |
218 | |
| Scorpio (Xbox One X)[5][6][7] |
November 2017 | 16 | Customized Jaguar |
two modules with 4 cores each | 2.3 | 2× 2 MB | GCN unknown gen | 2560:160:32 | 1172 | 6000 | 37.5 | 187.5 | 12 GB | GDDR5 384 |
326 | |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.