Difference between revisions of "Template:AMD custom APU"

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blackwiki>Wikiinger
(Headers and desc. follow List of AMD APUs/GPUs norms, also check talk page.)
blackwiki>Wikiinger
(added API Support)
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! colspan=6 | GPU
 
! colspan=6 | GPU
 
! colspan=3 | Memory
 
! colspan=3 | Memory
 +
! rowspan=2 | API Support
 
! rowspan=2 | Special features
 
! rowspan=2 | Special features
 
|-
 
|-
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| GDDR5<br />256
 
| GDDR5<br />256
 
| 176
 
| 176
 +
| OpenGL&nbsp;4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]]
 
| eight ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
 
| eight ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]]
 
|-
 
|-
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| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | 68
 
| style="border-bottom: none" | 68
 +
| rowspan=2 | Direct3D&nbsp;11.2 and 12
 
| rowspan=2 | two ACEs in the GPU
 
| rowspan=2 | two ACEs in the GPU
 
|-
 
|-
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| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | DDR3<br />256
 
| style="border-bottom: none" | 68
 
| style="border-bottom: none" | 68
 +
| rowspan=2 | Direct3D&nbsp;11.2 and 12
 
| rowspan=2 | two ACEs in the GPU
 
| rowspan=2 | two ACEs in the GPU
 
|-
 
|-
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| GDDR5<br />256
 
| GDDR5<br />256
 
| 218
 
| 218
 +
| OpenGL&nbsp;4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]]
 
|
 
|
 
|-
 
|-
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| GDDR5<br />384
 
| GDDR5<br />384
 
| 326
 
| 326
 +
| Direct3D&nbsp;11.2 and 12
 
|  
 
|  
 
|}
 
|}

Revision as of 10:03, 21 September 2017

Chip
(device)
Launch Fab (nm) CPU GPU Memory API Support Special features
Archi-
tecture
Cores Clock (GHz) L2 Cache Archi-
tecture
Core config[lower-alpha 1] Clock (MHz) GFLOPS[lower-alpha 2] Pixel fillrate (GP/s)[lower-alpha 3] Texture fillrate (GT/s)[lower-alpha 4] Size Bus type & width (bit) Band
-width (GB/s)
Liverpool
(PS4)
November 2013 28 Jaguar two modules with 4 cores each 1.6 2× 2 MB GCN 1st gen 1152:72:32 800 1840 25.6 57.6 8 GB GDDR5
256
176 OpenGL 4.2, GNM, GNMX and PSSL eight ACEs in the GPU and additional modules
Durango
(Xbox One)
November 2013 28 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen 768:48:16 853 1310 13.6 40.9 8 GB DDR3
256
68 Direct3D 11.2 and 12 two ACEs in the GPU
32 MB ESRAM 204
Durango?
(Xbox One S)[1]
June 2016 16 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen 768:48:16 914 1403.9 14.628 43.872 8 GB DDR3
256
68 Direct3D 11.2 and 12 two ACEs in the GPU
32 MB ESRAM 219
Neo
(PS4 Pro)[2][3][4]
November 2016 16 Jaguar "8 cores" 2.1 2× 2 MB GCN 4th gen 2304:144:32 911 4197 29.2 131.2 8 GB GDDR5
256
218 OpenGL 4.2 (4.5), GNM, GNMX and PSSL
Scorpio
(Xbox One X)[5][6][7]
November 2017 16 Customized
Jaguar
two modules with 4 cores each 2.3 2× 2 MB GCN unknown gen 2560:160:32 1172 6000 37.5 187.5 12 GB GDDR5
384
326 Direct3D 11.2 and 12
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.

References

  1. MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  6. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  7. Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.