Difference between revisions of "Template:AMD custom APU"

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(Corrected XB1X (Scorpio's) L2 Cache amounts to the actual values of 4mb per 4-core cluster (rather than the standard 2mb). This can be verified all over the net, and in MS' official specs.)
blackwiki>Dbsseven
(Undid revision 818728381 by Special:Contributions/2605:A601:30A6:9D00:A5F2:9411:8879:990 uncited edit, contradicted by cited sources.)
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| two modules with 4 cores each
 
| two modules with 4 cores each
 
| 2.3
 
| 2.3
| 2× 4 MB
+
| 2× 2 MB
 
| [[Graphics Core Next#fourth|GCN 4<sup>th</sup>&nbsp;gen]]<ref>{{cite news|last1=Freedman|first1=Andrew|title=Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?|url=https://www.tomsguide.com/us/xbox-one-x-vs-ps4-pro,review-4436.html|accessdate=3 November 2017|publisher=Tom's Guide|date=3 November 2017}}</ref>
 
| [[Graphics Core Next#fourth|GCN 4<sup>th</sup>&nbsp;gen]]<ref>{{cite news|last1=Freedman|first1=Andrew|title=Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?|url=https://www.tomsguide.com/us/xbox-one-x-vs-ps4-pro,review-4436.html|accessdate=3 November 2017|publisher=Tom's Guide|date=3 November 2017}}</ref>
 
| 2560:160:32
 
| 2560:160:32

Revision as of 15:18, 5 January 2018

Chip
(device)
Launch Fab (nm) CPU GPU Memory API Support Special features
Archi-
tecture
Cores Clock (GHz) L2 Cache Archi-
tecture
Core config[lower-alpha 1] Clock (MHz) GFLOPS[lower-alpha 2] Pixel fillrate (GP/s)[lower-alpha 3] Texture fillrate (GT/s)[lower-alpha 4] Size Bus type & width Band
-width (GB/s)
Liverpool
(PS4)
November 2013 28 Jaguar two modules with 4 cores each 1.6 2× 2 MB GCN 1st gen 1152:72:32 800 1840 25.6 57.6 8 GB GDDR5
256-bit
176 OpenGL 4.2, GNM, GNMX and PSSL eight ACEs in the GPU and additional modules
Durango
(Xbox One)
November 2013 28 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen 768:48:16 853 1310 13.6 40.9 8 GB DDR3
256-bit
68 Direct3D 11.2 and 12 two ACEs in the GPU
32 MB ESRAM 204
Durango?
(Xbox One S)[1]
June 2016 16 Jaguar two modules with 4 cores each 1.75 2× 2 MB GCN 2nd gen 768:48:16 914 1403.9 14.6 43.9 8 GB DDR3
256-bit
68 Direct3D 11.2 and 12 two ACEs in the GPU
32 MB ESRAM 219
Neo
(PS4 Pro)[2][3][4]
November 2016 16 Jaguar "8 cores" 2.1 2× 2 MB GCN 4th gen 2304:144:32 911 4197 29.2 131.2 8 GB GDDR5
256-bit
218 OpenGL 4.2 (4.5), GNM, GNMX and PSSL
Scorpio
(Xbox One X)[5][6][7]
November 2017 16 Customized
Jaguar
two modules with 4 cores each 2.3 2× 2 MB GCN 4th gen[8] 2560:160:32 1172 6000 37.5 187.5 12 GB GDDR5
384-bit
326 Direct3D 11.2 and 12
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.

References

  1. MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  6. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  7. Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
  8. Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.