Difference between revisions of "Template:AMD custom APU"
Jump to navigation
Jump to search
blackwiki>Naive cynic (Neo special feature later integrated in GCN 5, +Subor) |
|||
| Line 25: | Line 25: | ||
|- | |- | ||
! Liverpool<br />([[PlayStation 4|PS4]]) | ! Liverpool<br />([[PlayStation 4|PS4]]) | ||
| − | | {{dts|2013| | + | | {{dts|2013|Nov|15|format=my|nowrap=off}} |
| rowspan=3 | 28 | | rowspan=3 | 28 | ||
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| Line 31: | Line 31: | ||
| 1.6 | | 1.6 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next|GCN | + | | [[Graphics Core Next#GCN2|GCN 2]] |
| 1152:72:32 | | 1152:72:32 | ||
| 800 | | 800 | ||
| Line 44: | Line 44: | ||
|- | |- | ||
! rowspan=2 | Durango<br />([[Xbox One]]) | ! rowspan=2 | Durango<br />([[Xbox One]]) | ||
| − | | rowspan=2 | {{dts|2013| | + | | rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} |
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| rowspan=2 | two modules with 4 cores each | | rowspan=2 | two modules with 4 cores each | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| rowspan=2 | 2× 2 MB | | rowspan=2 | 2× 2 MB | ||
| − | | rowspan=2 | [[Graphics Core Next|GCN | + | | rowspan=2 | [[Graphics Core Next#GCN2|GCN 2]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 853 | | rowspan=2 | 853 | ||
| Line 66: | Line 66: | ||
|- | |- | ||
! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]])<ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref> | ! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]])<ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref> | ||
| − | | rowspan=2 | {{dts|2016| | + | | rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} |
| rowspan=4 | 16 | | rowspan=4 | 16 | ||
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| Line 72: | Line 72: | ||
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| rowspan=2 | 2× 2 MB | | rowspan=2 | 2× 2 MB | ||
| − | | rowspan=2 | [[Graphics Core Next# | + | | rowspan=2 | [[Graphics Core Next#GCN2|GCN 2]] |
| rowspan=2 | 768:48:16 | | rowspan=2 | 768:48:16 | ||
| rowspan=2 | 914 | | rowspan=2 | 914 | ||
| Line 89: | Line 89: | ||
|- | |- | ||
! Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]])<ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref> | ! Neo<br />([[PlayStation 4#PlayStation 4 Pro|PS4 Pro]])<ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7|url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/|accessdate=10 August 2016|publisher=Ars Technica|date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|accessdate=10 August 2016|publisher=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|accessdate=8 September 2016|publisher=Anandtech|date=8 September 2016}}</ref> | ||
| − | | {{dts|2016| | + | | {{dts|2016|Nov|10|format=my|nowrap=off}} |
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| "8 cores" | | "8 cores" | ||
| 2.13 | | 2.13 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next# | + | | [[Graphics Core Next#GCN4|GCN 4<br />Polaris]] |
| 2304:144:32 | | 2304:144:32 | ||
| 911 | | 911 | ||
| Line 104: | Line 104: | ||
| 218 | | 218 | ||
| OpenGL 4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | | OpenGL 4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | ||
| − | | | + | | 2x faster half-precision floats{{efn|name="Rapid Packed Math"}} |
|- | |- | ||
! Scorpio<br />([[Xbox One X]])<ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ! Scorpio<br />([[Xbox One X]])<ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ||
| − | | {{dts|2017| | + | | {{dts|2017|Nov|07|format=my|nowrap=off}} |
| [[Jaguar (microarchitecture)#Successor|Customized<br/>Jaguar]] | | [[Jaguar (microarchitecture)#Successor|Customized<br/>Jaguar]] | ||
| two modules with 4 cores each | | two modules with 4 cores each | ||
| 2.3 | | 2.3 | ||
| 2× 2 MB | | 2× 2 MB | ||
| − | | [[Graphics Core Next# | + | | [[Graphics Core Next#GCN4|GCN 4<br />Polaris]]<ref>{{cite news|last1=Freedman|first1=Andrew|title=Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?|url=https://www.tomsguide.com/us/xbox-one-x-vs-ps4-pro,review-4436.html|accessdate=3 November 2017|publisher=Tom's Guide|date=3 November 2017}}</ref> |
| 2560:160:32 | | 2560:160:32 | ||
| 1172 | | 1172 | ||
| − | | 6000 | + | | ~6000 |
| 37.5 | | 37.5 | ||
| 187.5 | | 187.5 | ||
| Line 122: | Line 122: | ||
| 326 | | 326 | ||
| Direct3D 11.2 and 12 | | Direct3D 11.2 and 12 | ||
| + | | | ||
| + | |- | ||
| + | ! ?<br />([[Subor Z+]])<ref>{{cite news|last1=Cutress|first1=Ian|title=AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles|url=https://www.anandtech.com/show/13153/amd-creates-quad-core-zen-soc-with-24-vega-cus-for-chinese-consoles|publisher=Anandtech|date=3 August 2018}}</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC|url=https://www.anandtech.com/show/13163/more-details-about-the-zhongshan-subor-z-console-with-custom-amd-ryzen-soc|publisher=Anandtech|date=6 August 2018}}</ref> | ||
| + | | {{dts|2018|Aug|format=my|nowrap=off}} planned | ||
| + | | 12 | ||
| + | | [[Zen (microarchitecture)|Zen]] | ||
| + | | 4 cores<br />8 threads | ||
| + | | 3.0 | ||
| + | | ? | ||
| + | | [[Graphics Core Next#GCN5|GCN 5<br />Vega]] | ||
| + | | 1536:384:32 | ||
| + | | 1300 | ||
| + | | ~4000 | ||
| + | | 41.6 | ||
| + | | 499.2 | ||
| + | | 8 GB | ||
| + | | GDDR5<br />256-bit | ||
| + | | 256 | ||
| + | | Vulkan 1.1, Direct3D 12.1 | ||
| | | | ||
|} | |} | ||
| Line 130: | Line 149: | ||
{{efn|name="texture fill"|Texture fillrate is calculated as the number of '''TMU'''s multiplied by the base (or boost) core clock speed.}} | {{efn|name="texture fill"|Texture fillrate is calculated as the number of '''TMU'''s multiplied by the base (or boost) core clock speed.}} | ||
{{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[Multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | {{efn|name="FLOPS"|Precision performance is calculated from the base (or boost) core clock speed based on a [[Multiply–accumulate operation#Fused multiply–add|FMA]] operation.}} | ||
| + | {{efn|name="Rapid Packed Math"|Feature preview of Rapid Packed Math, introduced in [[Graphics Core Next#GCN5|GCN 5 Vega]].}} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
{{Template reference list}} | {{Template reference list}} | ||
[[Category:Advanced Micro Devices products]]</noinclude> | [[Category:Advanced Micro Devices products]]</noinclude> | ||
Revision as of 04:02, 8 August 2018
| Chip (device) |
Launch | Fab (nm) | CPU | GPU | Memory | API Support | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 Cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS[lower-alpha 2] | Pixel fillrate (GP/s)[lower-alpha 3] | Texture fillrate (GT/s)[lower-alpha 4] | Size | Bus type & width | Band -width (GB/s) | |||||
| Liverpool (PS4) |
Nov 2013 | 28 | Jaguar | two modules with 4 cores each | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 | 800 | 1843 | 25.6 | 57.6 | 8 GB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | eight ACEs in the GPU and additional modules |
| Durango (Xbox One) |
Nov 2013 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 853 | 1310 | 13.6 | 40.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | two ACEs in the GPU | |
| 32 MB | ESRAM | 204 | |||||||||||||||
| Edmondton (Xbox One S)[1] |
Jun 2016 | 16 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 914 | 1404 | 14.6 | 43.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | two ACEs in the GPU |
| 32 MB | ESRAM | 219 | |||||||||||||||
| Neo (PS4 Pro)[2][3][4] |
Nov 2016 | Jaguar | "8 cores" | 2.13 | 2× 2 MB | GCN 4 Polaris |
2304:144:32 | 911 | 4198 | 29.15 | 131.2 | 8 GB | GDDR5 256-bit |
218 | OpenGL 4.2 (4.5), GNM, GNMX and PSSL | 2x faster half-precision floats[lower-alpha 5] | |
| Scorpio (Xbox One X)[5][6][7] |
Nov 2017 | Customized Jaguar |
two modules with 4 cores each | 2.3 | 2× 2 MB | GCN 4 Polaris[8] |
2560:160:32 | 1172 | ~6000 | 37.5 | 187.5 | 12 GB | GDDR5 384-bit |
326 | Direct3D 11.2 and 12 | ||
| ? (Subor Z+)[9][10] |
Aug 2018 planned | 12 | Zen | 4 cores 8 threads |
3.0 | ? | GCN 5 Vega |
1536:384:32 | 1300 | ~4000 | 41.6 | 499.2 | 8 GB | GDDR5 256-bit |
256 | Vulkan 1.1, Direct3D 12.1 | |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.