Difference between revisions of "Template:AMD custom APU"
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blackwiki>Naive cynic m (more precise GFLOPS) |
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{{navbar-table|AMD custom APU}} | {{navbar-table|AMD custom APU}} | ||
| − | {|class="wikitable" style="font-size: 85%; text-align: center;" | + | {| class="wikitable" style="font-size:85%; text-align:center;" |
! rowspan=2 | Chip<br />(device) | ! rowspan=2 | Chip<br />(device) | ||
! rowspan=2 | Launch | ! rowspan=2 | Launch | ||
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! colspan=6 | GPU | ! colspan=6 | GPU | ||
! colspan=3 | Memory | ! colspan=3 | Memory | ||
| − | ! rowspan=2 | API | + | ! rowspan=2 | API support |
! rowspan=2 | Special features | ! rowspan=2 | Special features | ||
|- | |- | ||
! Archi-<br />tecture | ! Archi-<br />tecture | ||
! Cores | ! Cores | ||
| − | ! Clock ([[ | + | ! Clock ([[hertz|GHz]]) |
| − | ! L2 | + | ! L2 cache |
! Archi-<br />tecture | ! Archi-<br />tecture | ||
! Core config{{efn|name="cconfig"}} | ! Core config{{efn|name="cconfig"}} | ||
| − | ! Clock ([[ | + | ! Clock ([[hertz|MHz]]) |
! GFLOPS{{efn|name="FLOPS"}} | ! GFLOPS{{efn|name="FLOPS"}} | ||
| − | ! Pixel fillrate ([[ | + | ! Pixel fillrate ([[pixel|GP]]/s){{efn|name="pixel fillrate"}} |
| − | ! Texture fillrate ([[ | + | ! Texture fillrate ([[texel (graphics)|GT]]/s){{efn|name="texture fill"}} |
! Size | ! Size | ||
! Bus type & width | ! Bus type & width | ||
| − | ! Band<br>-width ([[ | + | ! Band<br>-width ([[gigabyte|GB]]/s) |
|- | |- | ||
! Liverpool<br />([[PlayStation 4|PS4]]) | ! Liverpool<br />([[PlayStation 4|PS4]]) | ||
| Line 28: | Line 28: | ||
| rowspan=3 | 28 | | rowspan=3 | 28 | ||
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| − | | | + | | 2 modules with 4 cores each |
| 1.6 | | 1.6 | ||
| 2× 2 MB | | 2× 2 MB | ||
| Line 41: | Line 41: | ||
| 176 | | 176 | ||
| OpenGL 4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | | OpenGL 4.2, [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | ||
| − | | | + | | 8 ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]] |
|- | |- | ||
! rowspan=2 | Durango<br />([[Xbox One]]) | ! rowspan=2 | Durango<br />([[Xbox One]]) | ||
| rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | | rowspan=2 | {{dts|2013|Nov|22|format=my|nowrap=off}} | ||
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| − | | rowspan=2 | | + | | rowspan=2 | 2 modules with 4 cores each |
| rowspan=2 | 1.75 | | rowspan=2 | 1.75 | ||
| rowspan=2 | 2× 2 MB | | rowspan=2 | 2× 2 MB | ||
| Line 59: | Line 59: | ||
| style="border-bottom: none" | 68 | | style="border-bottom: none" | 68 | ||
| rowspan=2 | Direct3D 11.2 and 12 | | rowspan=2 | Direct3D 11.2 and 12 | ||
| − | | rowspan=2 | | + | | rowspan=2 | 2 ACEs in the GPU |
|- | |- | ||
| style="border-top: none" | 32 MB | | style="border-top: none" | 32 MB | ||
| Line 82: | Line 82: | ||
| style="border-bottom: none" | 68 | | style="border-bottom: none" | 68 | ||
| rowspan=2 | Direct3D 11.2 and 12 | | rowspan=2 | Direct3D 11.2 and 12 | ||
| − | | rowspan=2 | | + | | rowspan=2 | 2 ACEs in the GPU |
|- | |- | ||
| style="border-top: none" | 32 MB | | style="border-top: none" | 32 MB | ||
| Line 104: | Line 104: | ||
| 218 | | 218 | ||
| OpenGL 4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | | OpenGL 4.2 (4.5), [[PlayStation 4 system software#Technology|GNM, GNMX and PSSL]] | ||
| − | | | + | | 2× faster half-precision floats{{efn|name="Rapid Packed Math"}} |
|- | |- | ||
! Scorpio<br />([[Xbox One X]])<ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ! Scorpio<br />([[Xbox One X]])<ref>http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th</ref><ref>https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog|url=http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc|accessdate=21 August 2017|publisher=Anandtech|date=21 August 2017}}</ref> | ||
| {{dts|2017|Nov|07|format=my|nowrap=off}} | | {{dts|2017|Nov|07|format=my|nowrap=off}} | ||
| [[Jaguar (microarchitecture)#Successor|Customized<br/>Jaguar]] | | [[Jaguar (microarchitecture)#Successor|Customized<br/>Jaguar]] | ||
| − | | | + | | 2 modules with 4 cores each |
| 2.3 | | 2.3 | ||
| 2× 2 MB | | 2× 2 MB | ||
Revision as of 15:08, 21 August 2018
| Chip (device) |
Launch | Fab (nm) | CPU | GPU | Memory | API support | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS[lower-alpha 2] | Pixel fillrate (GP/s)[lower-alpha 3] | Texture fillrate (GT/s)[lower-alpha 4] | Size | Bus type & width | Band -width (GB/s) | |||||
| Liverpool (PS4) |
Nov 2013 | 28 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 | 800 | 1843 | 25.6 | 57.6 | 8 GB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | 8 ACEs in the GPU and additional modules |
| Durango (Xbox One) |
Nov 2013 | Jaguar | 2 modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 853 | 1310 | 13.6 | 40.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | 2 ACEs in the GPU | |
| 32 MB | ESRAM | 204 | |||||||||||||||
| Edmondton (Xbox One S)[1] |
Jun 2016 | 16 | Jaguar | two modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 914 | 1404 | 14.6 | 43.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | 2 ACEs in the GPU |
| 32 MB | ESRAM | 219 | |||||||||||||||
| Neo (PS4 Pro)[2][3][4] |
Nov 2016 | Jaguar | "8 cores" | 2.13 | 2× 2 MB | GCN 4 Polaris |
2304:144:32 | 911 | 4198 | 29.15 | 131.2 | 8 GB | GDDR5 256-bit |
218 | OpenGL 4.2 (4.5), GNM, GNMX and PSSL | 2× faster half-precision floats[lower-alpha 5] | |
| Scorpio (Xbox One X)[5][6][7] |
Nov 2017 | Customized Jaguar |
2 modules with 4 cores each | 2.3 | 2× 2 MB | GCN 4 Polaris[8] |
2560:160:32 | 1172 | 6001 | 37.5 | 187.5 | 12 GB | GDDR5 384-bit |
326 | Direct3D 11.2 and 12 | ||
| ? (Subor Z+)[9][10] |
Aug 2018 planned | 12 | Zen | 4 cores 8 threads |
3.0 | ? | GCN 5 Vega |
1536:384:32 | 1300 | 3994 | 41.6 | 499.2 | 8 GB | GDDR5 256-bit |
256 | Vulkan 1.1, Direct3D 12.1 | |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.