Difference between revisions of "Template:AMD custom APU"
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{| class="wikitable" style="font-size:85%; text-align:center;" | {| class="wikitable" style="font-size:85%; text-align:center;" | ||
! rowspan=2 | Chip<br />(device) | ! rowspan=2 | Chip<br />(device) | ||
| − | ! rowspan=2 | | + | ! rowspan=2 | Release date |
| − | ! rowspan=2 | Fab | + | ! rowspan=2 | [[Semiconductor device fabrication|Fab]] |
! colspan=4 | CPU | ! colspan=4 | CPU | ||
! colspan=6 | GPU | ! colspan=6 | GPU | ||
| Line 26: | Line 25: | ||
! Liverpool<br />([[PlayStation 4|PS4]]) | ! Liverpool<br />([[PlayStation 4|PS4]]) | ||
| {{dts|2013|Nov|15|format=my|nowrap=off}} | | {{dts|2013|Nov|15|format=my|nowrap=off}} | ||
| − | | rowspan=3 | 28 | + | | rowspan=3 | 28 nm |
| [[Jaguar (microarchitecture)|Jaguar]] | | [[Jaguar (microarchitecture)|Jaguar]] | ||
| 2 modules with 4 cores each | | 2 modules with 4 cores each | ||
| Line 67: | Line 66: | ||
! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]])<ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref> | ! rowspan=2 | Edmondton<br />([[Xbox One#Xbox One S|Xbox One S]])<ref>{{cite news|last1=MACHKOVECH|first1=SAM|title=Microsoft hid performance boosts for old games in Xbox One S, told no one|url=https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/|accessdate=2 August 2016|publisher=Ars Technica|date=2 August 2016}}</ref> | ||
| rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | | rowspan=2 | {{dts|2016|Jun|13|format=my|nowrap=off}} | ||
| − | | rowspan=5 | 16 | + | | rowspan=5 | 16 nm |
| rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | | rowspan=2 | [[Jaguar (microarchitecture)|Jaguar]] | ||
| rowspan=2 | 2 modules with 4 cores each | | rowspan=2 | 2 modules with 4 cores each | ||
| Line 150: | Line 149: | ||
! Fenghuang<br />([[Subor Z Plus]])<ref>{{cite news|last1=Cutress|first1=Ian|title=AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles|url=https://www.anandtech.com/show/13153/amd-creates-quad-core-zen-soc-with-24-vega-cus-for-chinese-consoles|publisher=Anandtech|date=3 August 2018}}</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC|url=https://www.anandtech.com/show/13163/more-details-about-the-zhongshan-subor-z-console-with-custom-amd-ryzen-soc|publisher=Anandtech|date=6 August 2018}}</ref><ref name="eurogamer-subor">{{cite news |last1=Leadbetter |first1=Richard |title=Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console |url=https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console |accessdate=28 October 2018 |date=15 September 2018}}</ref> | ! Fenghuang<br />([[Subor Z Plus]])<ref>{{cite news|last1=Cutress|first1=Ian|title=AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles|url=https://www.anandtech.com/show/13153/amd-creates-quad-core-zen-soc-with-24-vega-cus-for-chinese-consoles|publisher=Anandtech|date=3 August 2018}}</ref><ref>{{cite news|last1=Cutress|first1=Ian|title=More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC|url=https://www.anandtech.com/show/13163/more-details-about-the-zhongshan-subor-z-console-with-custom-amd-ryzen-soc|publisher=Anandtech|date=6 August 2018}}</ref><ref name="eurogamer-subor">{{cite news |last1=Leadbetter |first1=Richard |title=Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console |url=https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console |accessdate=28 October 2018 |date=15 September 2018}}</ref> | ||
| {{dts|2018|Aug|format=my|nowrap=off}} | | {{dts|2018|Aug|format=my|nowrap=off}} | ||
| − | | 14<ref name="df-subor-unboxing">{{cite AV media |last=Leadbetter |first=Leadbetter |date=15 September 2018 |title=Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis! |trans-title= |medium= |language=English |url=https://www.youtube.com/watch?v=x0KSJg2sqJM |access-date=28 October 2018 |archive-url= |archive-date= |format= |time=2 minutes 2 seconds |location= |publisher=Eurogamer |id= |isbn= |oclc= |quote= |ref= }} </ref> | + | | 14 nm <ref name="df-subor-unboxing">{{cite AV media |last=Leadbetter |first=Leadbetter |date=15 September 2018 |title=Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis! |trans-title= |medium= |language=English |url=https://www.youtube.com/watch?v=x0KSJg2sqJM |access-date=28 October 2018 |archive-url= |archive-date= |format= |time=2 minutes 2 seconds |location= |publisher=Eurogamer |id= |isbn= |oclc= |quote= |ref= }} </ref> |
| [[Zen (microarchitecture)|Zen]] | | [[Zen (microarchitecture)|Zen]] | ||
| 4 cores<br />8 threads | | 4 cores<br />8 threads | ||
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| | | | ||
|} | |} | ||
| − | + | {{navbar|AMD custom APU|mini=y|plain=y|style=float: right;position: relative;top: -15px;right: 5px;}} | |
{{notelist|refs= | {{notelist|refs= | ||
{{efn|name="cconfig"|[[Unified shader model|Unified Shaders]] : [[Texture mapping unit|Texture Mapping Units]] : [[Render output unit|Render Output Units]]}} | {{efn|name="cconfig"|[[Unified shader model|Unified Shaders]] : [[Texture mapping unit|Texture Mapping Units]] : [[Render output unit|Render Output Units]]}} | ||
Revision as of 17:53, 27 January 2019
| Chip (device) |
Release date | Fab | CPU | GPU | Memory | API support | Special features | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS[lower-alpha 2] | Pixel fillrate (GP/s)[lower-alpha 3] | Texture fillrate (GT/s)[lower-alpha 4] | Size | Bus type & width | Band -width (GB/s) | |||||
| Liverpool (PS4) |
Nov 2013 | 28 nm | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 | 800 | 1843 | 25.6 | 57.6 | 8 GB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | 8 ACEs in the GPU and additional modules |
| Durango (Xbox One) |
Nov 2013 | Jaguar | 2 modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 853 | 1310 | 13.6 | 40.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | 2 ACEs in the GPU | |
| 32 MB | ESRAM | 204 | |||||||||||||||
| Edmondton (Xbox One S)[1] |
Jun 2016 | 16 nm | Jaguar | 2 modules with 4 cores each | 1.75 | 2× 2 MB | GCN 2 | 768:48:16 | 914 | 1404 | 14.6 | 43.9 | 8 GB | DDR3 256-bit |
68 | Direct3D 11.2 and 12 | 2 ACEs in the GPU |
| 32 MB | ESRAM | 219 | |||||||||||||||
| Liverpool? (PS4 Slim) |
Sep 2016 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 | 800 | 1843 | 25.6 | 57.6 | 8 GB | GDDR5 256-bit |
176 | OpenGL 4.2, GNM, GNMX and PSSL | 8 ACEs in the GPU and additional modules | |
| Neo (PS4 Pro)[2][3][4] |
Nov 2016 | Jaguar | "8 cores" | 2.13 | 2× 2 MB | GCN 4 Polaris |
2304:144:64 | 911 | 4198 | 58.3 | 131.2 | 8 GB
1 GB |
GDDR5 256-bit DDR3 |
218
??? |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | 2× faster half-precision floats[lower-alpha 5] | |
| Scorpio (Xbox One X)[6][7][8] |
Nov 2017 | Customized Jaguar |
2 modules with 4 cores each | 2.3 | 2× 2 MB | GCN 4 Polaris[9] |
2560:160:32 | 1172 | 6001 | 37.5 | 187.5 | 12 GB | GDDR5 384-bit |
326 | Direct3D 11.2 and 12 | ||
| Fenghuang (Subor Z Plus)[10][11][12] |
Aug 2018 | 14 nm [13] | Zen | 4 cores 8 threads |
3.0 | ? | GCN 5 Vega |
1536:384:32 | 1300 | 3994 | 41.6 | 499.2 | 8 GB | GDDR5 256-bit |
256 | Vulkan 1.1, Direct3D 12.1 | |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ↑ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ↑ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.