Difference between revisions of "Template:Did you know nominations/Crash Twinsanity"
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::Done and done. [[User:Cat's Tuxedo|Cat's Tuxedo]] ([[User talk:Cat's Tuxedo|talk]]) 00:57, 8 October 2020 (UTC) | ::Done and done. [[User:Cat's Tuxedo|Cat's Tuxedo]] ([[User talk:Cat's Tuxedo|talk]]) 00:57, 8 October 2020 (UTC) | ||
− | + | :::Alright great. I've made [[Special:Diff/982471030|this edit]] just for fun (revert/adjust it if you want) but this is definitely suitable quality for DYK and I see the GA review was quite thorough too. I take it that the QPQ was [[Template:Did you know nominations/Act II: The Patents of Nobility (The Turn)|Act II: The Patents of Nobility (The Turn)]]? That checks out, so [[File:Symbol confirmed.svg|16px]] '''ALT0 approved'''. — [[User:Bilorv|Bilorv]] ('''[[User talk:Bilorv|<span style="color:purple">talk</span>]]''') 10:35, 8 October 2020 (UTC) | |
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Revision as of 10:35, 8 October 2020
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Crash Twinsanity
- ... that the character Nina Cortex was intended by Traveller's Tales to make her debut appearance in the video game Crash Twinsanity, but appeared in an earlier game without the development team's knowledge? Source: Keith Webb (2012) "Yeah, I actually remember when we first found out about that! I was looking through some of the newly released screenshots from Crash Fusion, and could just make out the image of Nina Cortex's portait on the HUD (if I'm remembering correctly!). I went over to the lead designer, and the producer, and pointed this out to them, and they were shocked! Apparently they knew nothing about it! It probably hit the lead Game Designer, Paul Gardner, the most... as he was really fond of the character Nina Cortex, and was responsible for a lot of the characterisation and development of her... so I think he probably felt annoyed that she was going to appear in another game first, when Twinsanity was supposed to be her debut!" [1]
- ALT1:... that the video game Crash Bandicoot Evolution was cancelled and retooled into Crash Twinsanity due to the former game's similarity to Ratchet & Clank ? Source: Paul Gardner (2009) "Evolution began with Crash's island being stolen from the Earth by the Evil Twins and used as a jigsaw-piece in one giant planet made from pieces of others. The tone of the game was a bit more serious; the word edgy was used a lot to describe it. But when Ratchet and Clank was released Insomniac had had the same idea; their planet looked identical to ours, so we decided to start over, and concentrate on making a Crash game that was as funny as possible." [2]
Improved to Good Article status by Cat's Tuxedo (talk). Self-nominated at 21:00, 30 September 2020 (UTC).
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- Done and done. Cat's Tuxedo (talk) 00:57, 8 October 2020 (UTC)
- Alright great. I've made this edit just for fun (revert/adjust it if you want) but this is definitely suitable quality for DYK and I see the GA review was quite thorough too. I take it that the QPQ was Act II: The Patents of Nobility (The Turn)? That checks out, so
ALT0 approved. — Bilorv (talk) 10:35, 8 October 2020 (UTC)
- Alright great. I've made this edit just for fun (revert/adjust it if you want) but this is definitely suitable quality for DYK and I see the GA review was quite thorough too. I take it that the QPQ was Act II: The Patents of Nobility (The Turn)? That checks out, so
- Done and done. Cat's Tuxedo (talk) 00:57, 8 October 2020 (UTC)