Difference between revisions of "Module:WDL/sandbox"
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blackwiki>Wikiscio (Simplified pct() to call displayWinPercent() only once by calculating empty played total) |
blackwiki>Wikiscio (I don't know why my sandbox version was not based off the latest revision of WDL. Copied current WDL code in.) |
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| Line 24: | Line 24: | ||
local retval = '' | local retval = '' | ||
if winPercent < 10 then | if winPercent < 10 then | ||
| + | retval = '<span style="visibility:hidden;color:transparent;">00</span>' | ||
| + | elseif winPercent < 100 then | ||
retval = '<span style="visibility:hidden;color:transparent;">0</span>' | retval = '<span style="visibility:hidden;color:transparent;">0</span>' | ||
end | end | ||
| − | + | return retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }} | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
end | end | ||
| Line 52: | Line 49: | ||
end | end | ||
| − | function p.main(frame) | + | function p.main(frame, otherargs) |
| − | local args = getArgs(frame) | + | local args = otherargs or getArgs(frame) |
local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center') | local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center') | ||
local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[Category:WDL error]]') .. '\n' | local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[Category:WDL error]]') .. '\n' | ||
| Line 67: | Line 64: | ||
if args.diff == 'yes' then | if args.diff == 'yes' then | ||
if tonumber(args['for']) and tonumber(args.against) then | if tonumber(args['for']) and tonumber(args.against) then | ||
| − | retval = retval .. tableprefix .. string.format('%s%d\n', args['for'] < args.against and '−' or '+', math.abs(args['for'] - args.against)) | + | retval = retval .. tableprefix .. string.format('%s%d\n', tonumber(args['for']) < tonumber(args.against) and '−' or '+', math.abs(args['for'] - args.against)) |
else | else | ||
retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n' | retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n' | ||
Revision as of 19:51, 3 November 2019
Documentation for this module may be created at Module:WDL/sandbox/doc
require('Module:No globals')
local getArgs = require('Module:Arguments').getArgs
local roundAndPad = require('Module:Math')._precision_format
local p = {}
local function total(frame, played, won, drawn, lost, category)
if played == '-' or played == '—' then
return '—'
elseif not played then
if not won and not drawn and not lost then
return ''
end
return frame:expandTemplate{title = 'Number table sorting', args = { (won or 0) + (drawn or 0) + (lost or 0) }}
elseif tonumber(played) ~= (won or 0) + (drawn or 0) + (lost or 0) then
return '<span class="error" style="font-size:100%"><abbr title="GP not equal to W + D + L">error</abbr>' .. (category or '') .. '</span>'
else
return frame:expandTemplate{title = 'Number table sorting', args = { played }}
end
end
local function displayWinPercent(frame, winPercent, decimals)
local retval = ''
if winPercent < 10 then
retval = '<span style="visibility:hidden;color:transparent;">00</span>'
elseif winPercent < 100 then
retval = '<span style="visibility:hidden;color:transparent;">0</span>'
end
return retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }}
end
local function pct(frame, played, won, drawn, lost, decimals)
if played == '-' or played == '—' then
return '—'
elseif not played then
if not won and not drawn and not lost then
return ''
elseif (won or 0) + (drawn or 0) + (lost or 0) <= 0 then
return '<span style="display:none">!</span>—'
end
played = (won or 0) + (drawn or 0) + (lost or 0)
elseif tonumber(played) <= 0 then
return '<span style="display:none">!</span>—'
end
return displayWinPercent(frame, 100 * ((won or 0) + ((drawn or 0) / 2)) / played, decimals)
end
function p.main(frame, otherargs)
local args = otherargs or getArgs(frame)
local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center')
local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[Category:WDL error]]') .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[2] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[3] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[4] }} .. '\n'
if args['for'] then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args['for'] }} .. '\n'
end
if args.against then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.against }} .. '\n'
end
if args.diff == 'yes' then
if tonumber(args['for']) and tonumber(args.against) then
retval = retval .. tableprefix .. string.format('%s%d\n', tonumber(args['for']) < tonumber(args.against) and '−' or '+', math.abs(args['for'] - args.against))
else
retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n'
end
end
return retval .. tableprefix .. pct(frame, args[1], args[2], args[3], args[4], args.decimals)
end
return p