Module:Emoji

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Revision as of 14:05, 25 March 2019 by blackwiki>Izno (make defaults obvious)
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Module:Emoji implements two functions:

emocode 
It takes one unnamed parameter, the name of the emoji, and returns the hex code for the corresponding emoji. If no name is supplied it uses "smiley" as the default (and returns 1f603).
emoname 
It takes one unnamed parameter, the hex code of the emoji, and returns the name for the corresponding emoji. If no name is supplied it uses "1f603" as the default (and returns smiley).

It stores the mapping from name to code in Module:Emoji/data, which internally generates the reverse lookup table from code to name.

Examples

  • {{#invoke:Emoji | emocode | wink}}1f609
  • {{#invoke:Emoji | emocode | grin}}1f601
  • {{#invoke:Emoji | emocode | 8ball}}1f3b1
  • {{#invoke:Emoji | emocode }}
  • {{#invoke:Emoji | emoname | 1f62b}}tired_face
  • {{#invoke:Emoji | emoname }}



local p= {}
local emodata = mw.loadData ('Module:Emoji/data')

function p.emocode(frame)
	local emotbl = emodata.emotbl
	local emoname = frame.args[1] and mw.text.trim(frame.args[1])
	if '' == emoname then
		local name_default = 'smiley'
		emoname = name_default;
	end
	return emotbl[emoname] or emoname
end

function p.emoname(frame)
	local emorevtbl = emodata.emorevtbl
	local emocode = frame.args[1] and mw.text.trim(frame.args[1])
	if '' == emocode then
		local code_default = '1f603'
		emocode = code_default;
	end
	return emorevtbl[emocode] or emocode
end

return p