Template:Did you know nominations/Command and Destroy

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Revision as of 01:49, 1 February 2018 by imported>Daniel Case (good, but suggest an ALT2)
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Command and Destroy

  • ... that GameSpot's Austin Light called the controls for Command and Destroy a "vicious cycle of annoyance"? Source: "Repeating your commands only makes the stylus juggling worse; it's a vicious cycle of annoyance." ([1])
    • ALT1:... that GameSpot's Austin Light suggested that prospective players of Command and Destroy instead "do something more exciting, like shred documents or watch a screensaver"? "If you have a friend with the game and a few hours to kill, you could play a slow deathmatch or two. Or you could do something more exciting, like shred documents or watch a screensaver." ([2])

Created by Nomader (talk). Self-nominated at 07:21, 9 January 2018 (UTC).

Symbol confirmed.svg Length (just barely), history and reference verified. I like ALT1 much better out of the two hooks submitted.

But ... we have generally tried to avoid the "wild thing someone said about the subject" type hook, in my experience. I also don't see Austin Light's name linked in the article, which makes me think he's not a notable enough gaming critic to be named in the hook, much less quoted (and really, I'm sure this is hardly the only review he's written of a bad game that said something like this).

This leads me to suggest another hook:

ALT2: ... that Command and Destroy's password save system was kept when it was ported from the Game Boy Advance to the Nintendo DS, to the annoyance of critics on its 2008 release?"The absolute nail in the coffin is the evidence that this was indeed a Game Boy Advance port: password save. Password save on a Nintendo DS game? Did the developers miss the meeting at Nintendo that informed them that all Nintendo DS games would include some form of save technology? I'm guessing the team got the OK to port its GBA game to the DS but didn't get the time and/or budget to remove the password save system out of the project. The result is the clunky and archaic 'jot down the code after each mission' system, which shouldn't exist nowadays. And the inability to save your game during a mission is a game killer. Sorry guys.
Daniel Case (talk) 01:49, 1 February 2018 (UTC)