Module:Weather box/colors
< Module:Weather box
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Revision as of 05:43, 20 September 2016 by blackwiki>Erutuon (oops, Module:BaseConvert is the one I meant; now it can be removed)
| 40px | This Lua module is used on approximately 18,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages. Consider discussing changes on the talk page before implementing them.
Transclusion count updated automatically (see documentation). |
| 40x40px | This module is subject to page protection. It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing. |
| 50x40px | This module's documentation is missing, inadequate, or does not accurately describe its functionality and/or the parameters in its code. Please help to expand and improve it. |
w = {};
math_mod = require( 'Module:Math' );
function hex( value )
return string.format("%02X", value)
end
function format_line( background, text_color )
return table.concat( {"background: #", background, "; color:#", text_color, ";"} );
end
function range_pos( value, start, stop )
if start < stop then
if value < start then
return 0;
elseif value > stop then
return 1;
else
return (value - start) / (stop - start);
end
else
if value < stop then
return 1;
elseif value > start then
return 0;
else
return (start - value) / (start - stop);
end
end
end
function w.color_d( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._days_color( val );
end
function w.color_pastel( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._pastel_color( val );
end
function w.color_t( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._temperature_color( val );
end
function w.color_green( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._green_color( val );
end
function w.color_s( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._sunshine_color( val );
end
function w.color_h( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._humidity_color( val );
end
function w.color_p( frame )
local val = math_mod._cleanNumber( frame.args[1] );
return w._precipitation_color( val );
end
function w._days_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
item = hex( range_pos( val, 20, 0 )*255 );
background = item .. item;
item = hex( range_pos( val, 40, 20 )*255 );
background = background .. item;
if val >= 12 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._green_color( val )
local item1, item2, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
item1 = hex( range_pos( val, 165.6, 0 )*255 );
item2 = hex( range_pos( val, 300, 165.61 )*207 + 48 );
background = table.concat( { item1, item2, item1 } );
if val >= 200 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._temperature_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
if val < 4.5 then
item = range_pos( val, -42.75, 4.5 )*255;
background = hex( item );
else
item = range_pos( val, 60, 41.5 )*255;
background = hex( item );
end
if val <= 4.5 then
item = range_pos( val, -42.75, 4.5 )*255;
background = background .. hex( item );
else
item = range_pos( val, 41.5, 4.5 )*255;
background = background .. hex( item );
end
if val < -42.78 then
item = range_pos( val, -90, -42.78 )*255;
background = background .. hex( item );
else
item = range_pos( val, 23, 4.5 )*255;
background = background .. hex( item );
end
if val < -23.3 or val >= 37.8 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._precipitation_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
item = hex( range_pos( val, 165.6, 0 )*255 );
background = item .. item;
item = hex( range_pos( val, 300, 165.61 )*207 + 48 );
background = background .. item;
if val > 90 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._humidity_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
item = hex( range_pos( val, 66.67, 0 )*255 );
background = item .. item;
item = hex( range_pos( val, 133.33, 66.667 )*255 );
background = background .. item;
if val >= 40 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._sunshine_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
if val < 90 then
item = hex( range_pos( val, 0, 90 )*170 );
elseif val < 180 then
item = hex( range_pos( val, 90, 180 )*42.5 + 170 );
else
item = hex( range_pos( val, 180, 360 )*42.5 + 212.5 );
end
background = item .. item;
if val < 90 then
item = hex( range_pos( val, 0, 90 )*170 );
elseif val < 270 then
item = hex( range_pos( val, 150, 90 )*170 );
else
item = hex( range_pos( val, 270, 720 )*255 );
end
background = background .. item;
if val < 80 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w._pastel_color( val )
local item, background, text_color;
if val == nil then
return format_line( "FFFFFF", "000000" );
end
if val < -15 or val >= 39 then
text_color = "FFFFFF";
else
text_color = "000000";
end
if val >= 51 then
background = 'EE2200';
else
val = math_mod._round( (val + 25.5)/3, 0 );
if val == 1 then
background = 'BB00CC';
elseif val == 2 then
background = 'CC00EE';
elseif val == 3 then
background = 'CC33EE';
elseif val == 4 then
background = 'CC55EE';
elseif val == 5 then
background = 'DD66EE';
elseif val == 6 then
background = 'DD77EE';
elseif val == 7 then
background = 'DD99EE';
elseif val == 8 then
background = 'DDAAEE';
elseif val == 9 then
background = 'DDBBEE';
elseif val == 10 then
background = 'EECCFF';
elseif val == 11 then
background = 'FFDDFF';
elseif val == 12 then
background = 'F1F1F1';
elseif val == 13 then
background = 'FFEEBB';
elseif val == 14 then
background = 'FFFFCC';
elseif val == 15 then
background = 'FFFFBB';
elseif val == 16 then
background = 'FFFFAA';
elseif val == 17 then
background = 'FFFF88';
elseif val == 18 then
background = 'FFCC33';
elseif val == 19 then
background = 'FFBB33';
elseif val == 20 then
background = 'FF9900';
elseif val == 21 then
background = 'FF8844';
elseif val == 22 then
background = 'FF6633';
elseif val == 23 then
background = 'FF5522';
elseif val == 24 then
background = 'FF4422';
elseif val == 25 then
background = 'EE4400';
else
background = 'AA00AA'
end
end
return format_line( background, text_color );
end
function w._none_color( val )
return format_line( "FAFAFA", "000000" );
end
function w.interpret_color_code( code )
code = code:lower();
if code == 't' then
return w._temperature_color;
elseif code == 'pastel' then
return w._pastel_color;
elseif code == 'green' then
return w._green_color;
elseif code == 'h' then
return w._humidity_color;
elseif code == 's' then
return w._sunshine_color;
elseif code == 'p' then
return w._precipitation_color;
elseif code == 'd' then
return w._days_color;
elseif code == 'none' then
return w._none_color;
else
error( 'Unknown color scheme option' );
end
end
return w;