Template:AMD custom APU
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Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS [lower-alpha 2] | Pixel fillrate (GP/s) [lower-alpha 3] | Texture fillrate (GT/s) [lower-alpha 4] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[lower-alpha 5] CEC Optional IR sensor |
Durango (Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MiB | ESRAM[lower-alpha 6] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) [1] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MiB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[lower-alpha 7] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Liverpool? (PS4 Slim) |
Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [2][3][4] |
Nov 2016 | 325 | 2.13 | GCN 4 Polaris [5] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[lower-alpha 8] checkerboard rendering |
8 GiB [6] |
GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GiB | DDR3[lower-alpha 9] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [7][8][9] |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GiB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
Fenghuang (Subor Z Plus) [10][11][12] |
Aug 2018 planned | 14 nm [13] | Zen | 4 cores 8 threads |
3.0 | GCN 5 Vega |
1536:384:32 24 CU |
1300 | 3994 | 41.6 | 499.2 | Double-rate FP16 | 8 GiB | GDDR5 256-bit |
256 | 1× 2.5" SATA SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | ||
(PS5) [14] | 2020 planned | 7 nm | Zen 2 | 8 cores 16 threads |
3.5 (variable) | RDNA 2 | 2304:?:? 36 CU |
2230 (variable) | 10280 (variable) | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GiB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz | |||||
Scarlett (Xbox Series X) |
2020 planned | 360.45 | 3.66 (3.8 w/o SMT) |
3328:?:? 52 CU |
1825 | 12155 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GiB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | |||||||
6 GiB | GDDR6 192-bit[lower-alpha 10] |
336 |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ UHD BD is the only video disc format supporting HDR.
- ↑ Cache
- ↑ "Digital" version does not have an optical drive.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
- ↑ Swap
- ↑ A plain 320-bit 20GiB version could be made by just replacing four 1 GiB GDDR6 chips by 2 GiB ones.
References
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ↑ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ↑ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
- ↑ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ↑ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ↑ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ↑ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ↑ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ↑ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.