Template:AMD Radeon HD 8xxxM

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Model
(Codename)
Launch Architecture
(Fab)
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory[lower-alpha 5] TDP (W)
Config[lower-alpha 6] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Bus type &
width (bit)
Size (GiB) Clock (MHz) Band-
width (GB/s)
Template:Rh | Radeon
HD 8550M / 8630M
(Sun LE)
8 January 2013 GCN 1st gen
(28 nm)
384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 DDR3
64
1 900 14.4 Template:Unk
Template:Rh | Radeon
HD 8570M / 8650M
(Sun Pro)
8 January 2013 384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 GDDR5
64
1 1125 36 Template:Unk
Template:Rh | Radeon
HD 8670M
(Mars XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 DDR3
64
1 900 14.4 Template:Unk
Template:Rh | Radeon
HD 8690M
(Sun XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 GDDR5
64
1 1125 36 Template:Unk
Template:Rh | Radeon
HD 8730M
(Mars LE)
8 January 2013 384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 DDR3
128
2 1000 32 Template:Unk
Template:Rh | Radeon
HD 8750M
(Mars Pro)
8 January 2013 384:24:8 620–775
670–825
4.96
6.6
14.88
19.8
514.56
633.6
DDR3
GDDR5
128
2 1000 32
64
Template:Unk
Template:Rh | Radeon
HD 8770M
(Mars XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 GDDR5
128
2 1125 72 Template:Unk
Template:Rh | Radeon
HD 8790M
(Mars XTX)
8 January 2013 384:24:8 850
900
6.8
7.2
20.4
21.6
691.2 GDDR5
128
2 1125 72 Template:Unk
Template:Rh | Radeon
HD 8830M
(Venus LE)
8 January 2013 640:40:16 575
625
9.2
10
23
25
800 DDR3
128
2 1000 32 Template:Unk
Template:Rh | Radeon
HD 8850M
(Venus Pro)
8 January 2013 640:40:16 575–725
625–775
9.2
12.4
23
31
800
992
DDR3
GDDR5
128
2 1000
1125
32
72
Template:Unk
Template:Rh | Radeon
HD 8870M
(Venus XT)
8 January 2013 640:40:16 725
775
11.6
12.4
29
31
992 DDR3
GDDR5
128
2 1000
1125
32
72
Template:Unk
Template:Rh | Radeon
HD 8970M
(Neptune XT)
8 January 2013 1280:80:32 850
900
27.2
28.8
68
72
2304 GDDR5
256
2
4
1200 153.6 100
  1. ↑ 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
  2. ↑ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ↑ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ↑ The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
  6. ↑ Unified Shaders : Texture Mapping Units : Render Output Units


References